Souls-VR: Dodge-Rolling in Virtual Reality
Figure 1: Our VR dodge roll technique is a hybrid of teleporting and Out-of-Body Locomotion.The images show both user action and the 1st person view captured from a Meta Quest headset.Left: Initial situation with a giant enemy and the yellow dodge roll target and red sword attack target used in our user study.Middle images: The player initiates the dodge roll by thrusting their arms forward.A 3rd person avatar emerges inside the 1st person view and performs the roll animation.Right:The 1st person camera transitions to the new avatar location and the player hits the target with the sword.To see the system in action, please check our supplemental video: https://youtu.be/XGfiUTbJLyY.
Authors
- Perttu Hämäläinen (ORCID: https://orcid.org/0000-0001-7764-3459)
- Markus Kirjonen (ORCID: https://orcid.org/0000-0002-4382-2165)
- Markus Laattala (ORCID: https://orcid.org/0000-0003-3471-280X)
- Supriya Dutta
- Adas Slezas
Institutions
- Aalto University (FI)
Publication Details
- Published
- 2025-04-15
- DOI
- https://doi.org/10.1145/3723498.3723812
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00