Souls-VR: Dodge-Rolling in Virtual Reality

Figure 1: Our VR dodge roll technique is a hybrid of teleporting and Out-of-Body Locomotion.The images show both user action and the 1st person view captured from a Meta Quest headset.Left: Initial situation with a giant enemy and the yellow dodge roll target and red sword attack target used in our user study.Middle images: The player initiates the dodge roll by thrusting their arms forward.A 3rd person avatar emerges inside the 1st person view and performs the roll animation.Right:The 1st person camera transitions to the new avatar location and the player hits the target with the sword.To see the system in action, please check our supplemental video: https://youtu.be/XGfiUTbJLyY.

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Publication Details

Published
2025-04-15
DOI
https://doi.org/10.1145/3723498.3723812
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Souls-VR: Dodge-Rolling in Virtual Reality

Perttu Hämäläinen, Markus Kirjonen, Markus Laattala, Supriya Dutta et al.
Virtual Reality Applications and Impacts
article

Souls-VR: Dodge-Rolling in Virtual Reality

Perttu Hämäläinen, Markus Kirjonen, Markus Laattala, Supriya Dutta, Adas Slezas
article en

Abstract

Figure 1: Our VR dodge roll technique is a hybrid of teleporting and Out-of-Body Locomotion.The images show both user action and the 1st person view captured from a Meta Quest headset.Left: Initial situation with a giant enemy and the yellow dodge roll target and red sword attack target used in our user study.Middle images: The player initiates the dodge roll by thrusting their arms forward.A 3rd person avatar emerges inside the 1st person view and performs the roll animation.Right:The 1st person camera transitions to the new avatar location and the player hits the target with the sword.To see the system in action, please check our supplemental video: https://youtu.be/XGfiUTbJLyY.

Aalto University (FI)
Openalex Percentile: Top 91%
Virtual Reality Applications and Impacts
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