Accessibility and Inclusion in the Game Industry: A position paper

Accessibility removes barriers in the workplace, with game design processes being enhanced by better development tools, improved recruitment procedures, and an increased awareness of inclusive practices. This position paper describes accessibility within the field of digital games – with a special focus on game developers with disabilities – based on challenges and opportunities at workplaces described in a previously available summary of an industry roundtable in 2024. The aim is to find ways forward by raising awareness about issues of inclusion and accessibility based on views from people in the game industry and related research. The paper presents seven thematic concepts and related principles: 1) proactive, inclusive leadership; 2) better structure at workplaces; 3) adaptation with remote work; 4) normalise and facilitate adaptations; 5) inclusive employment processes; 6) sustainable advocacy; 7) accessible tools for inclusive game design. This paper also presents a tentative model where the needs of employees are the input while policy, methods, tools, advocacy and stakeholders provide support, and accountability provides control, which combined may lead to proactive inclusion. Our position is that while game accessibility has advanced significantly in the industry in the last decade, there is a need for more research about inclusion and accessibility in game design processes within game companies.

Authors

Institutions

Publication Details

Published
2025-04-15
DOI
https://doi.org/10.1145/3723498.3723803
Citations
1
Primary Topic
Retirement, Disability, and Employment
Type
article
Field-Weighted Citation Impact
5.59
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Accessibility and Inclusion in the Game Industry: A position paper

Jenny Brusk, Thomas Westin, Adam Palmquist
1 citations
Retirement, Disability, and Employment
5.59
article

Accessibility and Inclusion in the Game Industry: A position paper

Jenny Brusk, Thomas Westin, Adam Palmquist
article en
1 citations

Abstract

Accessibility removes barriers in the workplace, with game design processes being enhanced by better development tools, improved recruitment procedures, and an increased awareness of inclusive practices. This position paper describes accessibility within the field of digital games – with a special focus on game developers with disabilities – based on challenges and opportunities at workplaces described in a previously available summary of an industry roundtable in 2024. The aim is to find ways forward by raising awareness about issues of inclusion and accessibility based on views from people in the game industry and related research. The paper presents seven thematic concepts and related principles: 1) proactive, inclusive leadership; 2) better structure at workplaces; 3) adaptation with remote work; 4) normalise and facilitate adaptations; 5) inclusive employment processes; 6) sustainable advocacy; 7) accessible tools for inclusive game design. This paper also presents a tentative model where the needs of employees are the input while policy, methods, tools, advocacy and stakeholders provide support, and accountability provides control, which combined may lead to proactive inclusion. Our position is that while game accessibility has advanced significantly in the industry in the last decade, there is a need for more research about inclusion and accessibility in game design processes within game companies.

University of Skövde (SE), Kista Photonics Research Center (SE), Mälardalen University (SE)
Reduced inequalities
Openalex Percentile: Top 7%
Retirement, Disability, and Employment
5.59
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Accessibility and Inclusion in the Game Industry: A position paper — Jenny Brusk, Thomas Westin, et al. · (2025) | TGRS Research Map | TGRS