Where am I? Design Pointers for Enhanced Spatial Orientation in 3D Games

Ensuring that players can orient themselves within 3D game worlds is critical for maintaining immersion and enjoyment.While prior research has examined spatial cues-such as landmarks, boundaries, and color gradients-no unifying reference guide tailored to level designers currently exists.We synthesize insights from psychology, environmental psychology and human-computer interaction (HCI) to propose a structured set of visual cues that enhance spatial orientation (SO).Based on studies classifying cues by properties like geometric appearance and their interrelations, we provide practical pointers for player guidance across small and large environmental scales.Our approach bridges theoretical models of spatial knowledge-such as Lynch's cognitive maps and Chan et al.'s landmark taxonomy-with actionable techniques for crafting navigable 3D spaces.By integrating design elements of different perspectives, designers can balance navigational clarity with opportunities for exploration.This work addresses the need for systematic, evidencebased guidance, while also laying groundwork for adaptive in-game assistance, inclusive design considerations, and deeper analytics in assessing SO across diverse game genres.

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Publication Details

Published
2025-04-15
DOI
https://doi.org/10.1145/3723498.3723826
Primary Topic
Spatial Cognition and Navigation
Type
article
Field-Weighted Citation Impact
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article

Where am I? Design Pointers for Enhanced Spatial Orientation in 3D Games

Michael Lankes, Christian Feichtinger
Spatial Cognition and Navigation
article

Where am I? Design Pointers for Enhanced Spatial Orientation in 3D Games

Michael Lankes, Christian Feichtinger
article en

Abstract

Ensuring that players can orient themselves within 3D game worlds is critical for maintaining immersion and enjoyment.While prior research has examined spatial cues-such as landmarks, boundaries, and color gradients-no unifying reference guide tailored to level designers currently exists.We synthesize insights from psychology, environmental psychology and human-computer interaction (HCI) to propose a structured set of visual cues that enhance spatial orientation (SO).Based on studies classifying cues by properties like geometric appearance and their interrelations, we provide practical pointers for player guidance across small and large environmental scales.Our approach bridges theoretical models of spatial knowledge-such as Lynch's cognitive maps and Chan et al.'s landmark taxonomy-with actionable techniques for crafting navigable 3D spaces.By integrating design elements of different perspectives, designers can balance navigational clarity with opportunities for exploration.This work addresses the need for systematic, evidencebased guidance, while also laying groundwork for adaptive in-game assistance, inclusive design considerations, and deeper analytics in assessing SO across diverse game genres.

University of Applied Sciences Upper Austria (AT)
Openalex Percentile: Top 90%
Spatial Cognition and Navigation
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Where am I? Design Pointers for Enhanced Spatial Orientation in 3D Games — Michael Lankes, Christian Feichtinger · (2025) | TGRS Research Map | TGRS