Creating an Interactive Breakout Ball Game

This research work studies the creation of the traditional Breakout Ball computer game with Java development. In the game, a player paddle at the base of the screen is utilized to deflect a bouncing ball and destroy a wall of blocks at the top of the screen. An object-oriented model is taken, with Java classes representing key entities such as a ball, paddle, blocks, and board. Java Swing is utilized for creating a graphical user interface for the game. Efficient algorithms implement key gaming actions, such as moving a ball, checking collisions, and scoring. Real-time processing and multithreading techniques enable real-time processing and efficient processing of user actions, respectively. Performance analysis factors such as frame rate and CPU consumption in terms of performance and efficiency, respectively, with comparisons with current Breakout Ball implementations, evaluate the performance of the development. Java’s aptitude in creating graphical, interactive programs with high-performance and real-time processing capabilities is emphasized through Java’s performance in creating Breakout Ball, and Java’s aptitude in real-time processing and efficient processing techniques is displayed through Java’s performance in Breakout Ball development, respectively.

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Publication Details

Published
2025-03-06
DOI
https://doi.org/10.1109/iatmsi64286.2025.10985252
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Creating an Interactive Breakout Ball Game

Rachna Rathore, Saurabh Pratap Singh Rathore, Manish Kumar, S. Kaliappan et al.
Educational Games and Gamification
article

Creating an Interactive Breakout Ball Game

Rachna Rathore, Saurabh Pratap Singh Rathore, Manish Kumar, S. Kaliappan, T. Dhinesh, Divyansh Mandhotra
article en

Abstract

This research work studies the creation of the traditional Breakout Ball computer game with Java development. In the game, a player paddle at the base of the screen is utilized to deflect a bouncing ball and destroy a wall of blocks at the top of the screen. An object-oriented model is taken, with Java classes representing key entities such as a ball, paddle, blocks, and board. Java Swing is utilized for creating a graphical user interface for the game. Efficient algorithms implement key gaming actions, such as moving a ball, checking collisions, and scoring. Real-time processing and multithreading techniques enable real-time processing and efficient processing of user actions, respectively. Performance analysis factors such as frame rate and CPU consumption in terms of performance and efficiency, respectively, with comparisons with current Breakout Ball implementations, evaluate the performance of the development. Java’s aptitude in creating graphical, interactive programs with high-performance and real-time processing capabilities is emphasized through Java’s performance in creating Breakout Ball, and Java’s aptitude in real-time processing and efficient processing techniques is displayed through Java’s performance in Breakout Ball development, respectively.

Chandigarh University (IN), Jiwaji University (IN), Lovely Professional University (IN), Dhanalakshmi Srinivasan Group of Institutions (IN)
Openalex Percentile: Top 90%
Educational Games and Gamification
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