Creating an Interactive Breakout Ball Game
This research work studies the creation of the traditional Breakout Ball computer game with Java development. In the game, a player paddle at the base of the screen is utilized to deflect a bouncing ball and destroy a wall of blocks at the top of the screen. An object-oriented model is taken, with Java classes representing key entities such as a ball, paddle, blocks, and board. Java Swing is utilized for creating a graphical user interface for the game. Efficient algorithms implement key gaming actions, such as moving a ball, checking collisions, and scoring. Real-time processing and multithreading techniques enable real-time processing and efficient processing of user actions, respectively. Performance analysis factors such as frame rate and CPU consumption in terms of performance and efficiency, respectively, with comparisons with current Breakout Ball implementations, evaluate the performance of the development. Java’s aptitude in creating graphical, interactive programs with high-performance and real-time processing capabilities is emphasized through Java’s performance in creating Breakout Ball, and Java’s aptitude in real-time processing and efficient processing techniques is displayed through Java’s performance in Breakout Ball development, respectively.
Authors
- Rachna Rathore (ORCID: https://orcid.org/0000-0001-8753-888X)
- Saurabh Pratap Singh Rathore (ORCID: https://orcid.org/0000-0002-8390-7569)
- Manish Kumar (ORCID: https://orcid.org/0000-0001-9878-8032)
- S. Kaliappan
- T. Dhinesh
- Divyansh Mandhotra
Institutions
- Chandigarh University (IN)
- Jiwaji University (IN)
- Lovely Professional University (IN)
- Dhanalakshmi Srinivasan Group of Institutions (IN)
Publication Details
- Published
- 2025-03-06
- DOI
- https://doi.org/10.1109/iatmsi64286.2025.10985252
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00