Dynamic StarCraft: Multi-Agent Generative AI for Immersive Experiences

The present research reveals a unique educational approach through the use of Generative Artificial Intelligence (GenAI) with the focus on storytelling with children. It is shown that by adding GenAI narrative co-creation, voice-over synthesis, and video audition to the system, the learning process becomes interesting. We understand how the audience creates the stories with which they will perform, how the stories are narrated in audio created with advanced text-to-speech systems, and how images for the narratives are generated with text-to-video. Our assessment is however concerned with the level of the languages used in writing the stories, how the stories written were pronounced and the images that were produced, as we point out the ability of the tool to entertain young learners.

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Publication Details

Published
2025-03-05
DOI
https://doi.org/10.1109/esci63694.2025.10987974
Citations
1
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
2.48
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Dynamic StarCraft: Multi-Agent Generative AI for Immersive Experiences

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1 citations
Artificial Intelligence in Games
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article

Dynamic StarCraft: Multi-Agent Generative AI for Immersive Experiences

Amar Buchade, Gitanjali Yadav, Bhavesh Patil, Soham Borkar, Shreyash Nitin Bhosale, Vikrant Honbute
article en
1 citations

Abstract

The present research reveals a unique educational approach through the use of Generative Artificial Intelligence (GenAI) with the focus on storytelling with children. It is shown that by adding GenAI narrative co-creation, voice-over synthesis, and video audition to the system, the learning process becomes interesting. We understand how the audience creates the stories with which they will perform, how the stories are narrated in audio created with advanced text-to-speech systems, and how images for the narratives are generated with text-to-video. Our assessment is however concerned with the level of the languages used in writing the stories, how the stories written were pronounced and the images that were produced, as we point out the ability of the tool to entertain young learners.

International Institute of Information Technology (IN)
Openalex Percentile: Top 11%
Artificial Intelligence in Games
2.48
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