Disentangling High-Paced Alternating I/O in Gaze-Based Interaction

Gaze-based input to machines utilizes the ability of eye-gaze to serve as a user’s “output”. However, gaze should also support information flow in the opposite direction, namely, “input” to the user’s visual system from a machine’s output. The two functions can be easily separated in some tasks, like eye typing, but more complex scenarios typically require users to perform additional actions to avoid misinterpreting their intent. In this study, we modeled a free-behavior interaction with rapid transitions between visual search, decision-making, and gaze-based input operations through an engaging game called EyeLines. When playing the game, 15 volunteers selected screen objects using a 500 ms dwell time without additional actions for intention confirmation. By applying machine learning algorithms to gaze features and action context information, we achieved a threefold reduction in false positives, improved the quality of in-game decisions, and increased participant satisfaction with system ergonomics. To our knowledge, this is the first study that demonstrates the effectiveness of machine learning applied to gaze features in enhancing gaze-based interaction within visually challenging environments.

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Institutions

Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3568650
Citations
3
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
3.87

Funders

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article

Disentangling High-Paced Alternating I/O in Gaze-Based Interaction

Anatoly N. Vasilyev, Artem S. Yashin, Sergei L. Shishkin, Yulia G. Shevtsova
3 citations
IEEE Access
Gaze Tracking and Assistive Technology
3.87
article

Disentangling High-Paced Alternating I/O in Gaze-Based Interaction

Anatoly N. Vasilyev, Artem S. Yashin, Sergei L. Shishkin, Yulia G. Shevtsova
article en
3 citations

Abstract

Gaze-based input to machines utilizes the ability of eye-gaze to serve as a user’s “output”. However, gaze should also support information flow in the opposite direction, namely, “input” to the user’s visual system from a machine’s output. The two functions can be easily separated in some tasks, like eye typing, but more complex scenarios typically require users to perform additional actions to avoid misinterpreting their intent. In this study, we modeled a free-behavior interaction with rapid transitions between visual search, decision-making, and gaze-based input operations through an engaging game called EyeLines. When playing the game, 15 volunteers selected screen objects using a 500 ms dwell time without additional actions for intention confirmation. By applying machine learning algorithms to gaze features and action context information, we achieved a threefold reduction in false positives, improved the quality of in-game decisions, and increased participant satisfaction with system ergonomics. To our knowledge, this is the first study that demonstrates the effectiveness of machine learning applied to gaze features in enhancing gaze-based interaction within visually challenging environments.

IEEE AccessVol. 13
Moscow State University of Psychology & Education (RU)
Russian Science Foundation
Openalex Percentile: Top 8%
Gaze Tracking and Assistive Technology
3.87
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Disentangling High-Paced Alternating I/O in Gaze-Based Interaction — Anatoly N. Vasilyev, Artem S. Yashin, et al. · IEEE Access (2025) | TGRS Research Map | TGRS