Perceptions Toward an Attentional Bias Modification Mobile Game Among Individuals With Low Socioeconomic Status Who Smoke: Qualitative Study

Young adults with low socioeconomic status who smoke had mixed reactions to a mobile smoking cues ABM game. Results suggest the need to communicate the rationale underlying ABM games to users and their potential positive effects on smoking cessation. To promote the uptake and sustained use of ABM mobile games, they need to be on par with commercially available entertainment mobile apps. Research is needed to explore the efficacy of gamified ABM on cognitive biases in real-life settings.

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Publication Details

Journal
JMIR Serious Games
Published
2025-05-09
DOI
https://doi.org/10.2196/59515
Citations
3
Primary Topic
Behavioral Health and Interventions
Type
article
Field-Weighted Citation Impact
4.63
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article

Perceptions Toward an Attentional Bias Modification Mobile Game Among Individuals With Low Socioeconomic Status Who Smoke: Qualitative Study

T. Ryan Gregory, Sherine El‐Toukhy, Brandon Kendrick, Lydia Tesfaye et al.
3 citations
JMIR Serious Games
Behavioral Health and Interventions
4.63
article

Perceptions Toward an Attentional Bias Modification Mobile Game Among Individuals With Low Socioeconomic Status Who Smoke: Qualitative Study

T. Ryan Gregory, Sherine El‐Toukhy, Brandon Kendrick, Lydia Tesfaye, Michael Wakeman, Erin Leahy, Gunnar Baskin, Greg Gruse
article en
3 citations

Abstract

Young adults with low socioeconomic status who smoke had mixed reactions to a mobile smoking cues ABM game. Results suggest the need to communicate the rationale underlying ABM games to users and their potential positive effects on smoking cessation. To promote the uptake and sustained use of ABM mobile games, they need to be on par with commercially available entertainment mobile apps. Research is needed to explore the efficacy of gamified ABM on cognitive biases in real-life settings.

JMIR Serious GamesVol. 13
National Institute on Minority Health and Health Disparities (US), ICF International (United States) (US)
Good health and well-being
Openalex Percentile: Top 5%
Behavioral Health and Interventions
4.63
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