GPU-accelerated kinetic Hall thruster simulations in WarpX

Abstract Two-dimensional (axial-azimuthal) simulations of a Hall thruster are performed using the open-source particle-in-cell code WarpX. The simulation conditions are chosen to match those of the axial-azimuthal benchmark first reported by Charoy et al. in 2019. A range of numerical and solver parameters is investigated in order to find those which yield the best performance. It is found that WarpX completes the benchmark case in 3.8 days on an Nvidia V100 GPU, and in as low as 1.5 days on a more recent Nvidia H100 GPU. Of the numerical parameters investigated, it is determined that the field-solve tolerance and particle resampling thresholds have the largest effect on the simulation wall time and that particle resampling may artificially widen electron velocity distribution functions, leading to unphysical heating. A semi-implicit scheme for the electrostatic field solve is tested and is found to produce results consistent to within 10% of the benchmark in less than twelve hours. The scaling properties of the electrostatic solver to multiple GPUs are also assessed on a uniform plasma test problem. The results of this work are discussed in the context of advancements in GPU hardware and the suitability of kinetic Hall thruster simulations for engineering applications.

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Publication Details

Journal
Journal of Electric Propulsion
Published
2025-05-09
DOI
https://doi.org/10.1007/s44205-025-00133-1
Citations
2
Primary Topic
Plasma Diagnostics and Applications
Type
article
Field-Weighted Citation Impact
1.46

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article

GPU-accelerated kinetic Hall thruster simulations in WarpX

Alex Arkady Gorodetsky, Thomas A. Marks
2 citations
Journal of Electric Propulsion
Plasma Diagnostics and Applications
1.46
article

GPU-accelerated kinetic Hall thruster simulations in WarpX

Alex Arkady Gorodetsky, Thomas A. Marks
article en
2 citations

Abstract

Abstract Two-dimensional (axial-azimuthal) simulations of a Hall thruster are performed using the open-source particle-in-cell code WarpX. The simulation conditions are chosen to match those of the axial-azimuthal benchmark first reported by Charoy et al. in 2019. A range of numerical and solver parameters is investigated in order to find those which yield the best performance. It is found that WarpX completes the benchmark case in 3.8 days on an Nvidia V100 GPU, and in as low as 1.5 days on a more recent Nvidia H100 GPU. Of the numerical parameters investigated, it is determined that the field-solve tolerance and particle resampling thresholds have the largest effect on the simulation wall time and that particle resampling may artificially widen electron velocity distribution functions, leading to unphysical heating. A semi-implicit scheme for the electrostatic field solve is tested and is found to produce results consistent to within 10% of the benchmark in less than twelve hours. The scaling properties of the electrostatic solver to multiple GPUs are also assessed on a uniform plasma test problem. The results of this work are discussed in the context of advancements in GPU hardware and the suitability of kinetic Hall thruster simulations for engineering applications.

Journal of Electric PropulsionVol. 4(1)
University of Michigan (US)
University of Michigan, Air Force Office of Scientific Research, Los Alamos National Laboratory
Openalex Percentile: Top 18%
Plasma Diagnostics and Applications
1.46
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