Implementation of Math Games to Develop Students’ Motivation in Solving Numeracy Problems

The numeracy skills of students in Indonesia are still low. Therefore, researchers implemented mathematics games in mathematics learning to foster students' motivation in solving numeracy problems. The math games implemented include the 3-6-9 game, mission X, mathematical snakes and ladders, and role play. The aim of this research is to find out how to implement mathematical games by referring to the implementation of David C. Korten's model in its application by increasing students' motivation in solving numeracy problems. This research used descriptive qualitative. The subjects were students at SDN Pemurus Dalam 6. Data was collected through interviews, observation, and documentation. The results show that based on the implementation model, this math games program is appropriate, both in terms of the program, program users, and program implementing organization. The implementation of this math games has been successfully implemented and can increase students' motivation in solving numeracy problems.

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Publication Details

Journal
International Journal on Emerging Mathematics Education
Published
2025-03-30
DOI
https://doi.org/10.12928/ijeme.v9i1.30882
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

Implementation of Math Games to Develop Students’ Motivation in Solving Numeracy Problems

Fithria Ulfah, Soraya Djamilah
International Journal on Emerging Mathematics Education
Mathematics Education and Pedagogy
article

Implementation of Math Games to Develop Students’ Motivation in Solving Numeracy Problems

Fithria Ulfah, Soraya Djamilah
article en

Abstract

The numeracy skills of students in Indonesia are still low. Therefore, researchers implemented mathematics games in mathematics learning to foster students' motivation in solving numeracy problems. The math games implemented include the 3-6-9 game, mission X, mathematical snakes and ladders, and role play. The aim of this research is to find out how to implement mathematical games by referring to the implementation of David C. Korten's model in its application by increasing students' motivation in solving numeracy problems. This research used descriptive qualitative. The subjects were students at SDN Pemurus Dalam 6. Data was collected through interviews, observation, and documentation. The results show that based on the implementation model, this math games program is appropriate, both in terms of the program, program users, and program implementing organization. The implementation of this math games has been successfully implemented and can increase students' motivation in solving numeracy problems.

International Journal on Emerging Mathematics Education
Universitas Muhammadiyah Banjarmasin
Openalex Percentile: Top 86%
Mathematics Education and Pedagogy
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