Evaluation of Accessibility Parameters in Education Software That Supports Three-Dimensional Interactions

This paper analyzes and evaluates different types of interactions in educational software that uses three-dimensional (3D) interactions and visualization technologies, with a focus on accessibility in such environments. To determine the accessibility parameters based on 3D user interactions, a two-phase pilot study was conducted. In the first phase, the GeometryGame research instrument was tested, in which objective metrics were collected. In the second phase, subjective metrics were collected in the form of participants’ opinions on certain aspects of accessibility and interactions implemented in the GeometryGame. The most important interaction parameters were evaluated, including the size of the objects, the presence of distractions, the intuitiveness of the user interface, and the size and distance of the interaction elements from the virtual hand. The results provide insight into user preferences and highlight the importance of customizing the user interface to ensure effective and accessible 3D interactions. Based on objective measurements and subjective user feedback, recommendations were developed to improve the accessibility of educational software that supports 3D interactions; to increase usability, reliability, and user comfort; and to enhance future research in this area.

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Publication Details

Journal
Applied Sciences
Published
2025-05-08
DOI
https://doi.org/10.3390/app15105258
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
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article

Evaluation of Accessibility Parameters in Education Software That Supports Three-Dimensional Interactions

Mario Miličević, Krunoslav Žubrinić, Ana Kešelj, Mihaela Kristić
Applied Sciences
Hand Gesture Recognition Systems
article

Evaluation of Accessibility Parameters in Education Software That Supports Three-Dimensional Interactions

Mario Miličević, Krunoslav Žubrinić, Ana Kešelj, Mihaela Kristić
article en

Abstract

This paper analyzes and evaluates different types of interactions in educational software that uses three-dimensional (3D) interactions and visualization technologies, with a focus on accessibility in such environments. To determine the accessibility parameters based on 3D user interactions, a two-phase pilot study was conducted. In the first phase, the GeometryGame research instrument was tested, in which objective metrics were collected. In the second phase, subjective metrics were collected in the form of participants’ opinions on certain aspects of accessibility and interactions implemented in the GeometryGame. The most important interaction parameters were evaluated, including the size of the objects, the presence of distractions, the intuitiveness of the user interface, and the size and distance of the interaction elements from the virtual hand. The results provide insight into user preferences and highlight the importance of customizing the user interface to ensure effective and accessible 3D interactions. Based on objective measurements and subjective user feedback, recommendations were developed to improve the accessibility of educational software that supports 3D interactions; to increase usability, reliability, and user comfort; and to enhance future research in this area.

Applied SciencesVol. 15(10)
University of Dubrovnik (HR)
Openalex Percentile: Top 91%
Hand Gesture Recognition Systems
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