Penggunaan Media Puzzle untuk Meningkatkan Pemahaman Konsep Luas Gabungan Bangun Datar pada Peserta Didik Kelas V

The low level of students' understanding of the concept of combined area of ​​flat shapes indicates the need for more interactive and concrete learning strategies. The purpose of this study was to improve the understanding of the concept of combined area of ​​flat shapes in grade V students of SDN Burengan 2 Kediri through the use of puzzle media. This study used the Classroom Action Research (CAR) method of the Kemmis and McTaggart model which was carried out in two cycles, with 28 students as subjects. The results showed an increase in learning completeness from 25% in the pre-cycle (average value of 71.1), to 53.6% in cycle I (average 74.2), and increased significantly to 89.3% in cycle II (average 80). The use of puzzle media has proven effective in improving students' understanding in a concrete, fun, and collaborative manner.

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Publication Details

Journal
PTK Jurnal Tindakan Kelas
Published
2025-05-08
DOI
https://doi.org/10.53624/ptk.v5i2.595
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89
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article

Penggunaan Media Puzzle untuk Meningkatkan Pemahaman Konsep Luas Gabungan Bangun Datar pada Peserta Didik Kelas V

Bagus Amirul Mukmin, Devina Mukti Sari, Aji Setya Gaya Putra
2 citations
PTK Jurnal Tindakan Kelas
Educational Games and Gamification
6.89
article

Penggunaan Media Puzzle untuk Meningkatkan Pemahaman Konsep Luas Gabungan Bangun Datar pada Peserta Didik Kelas V

Bagus Amirul Mukmin, Devina Mukti Sari, Aji Setya Gaya Putra
article en
2 citations

Abstract

The low level of students' understanding of the concept of combined area of ​​flat shapes indicates the need for more interactive and concrete learning strategies. The purpose of this study was to improve the understanding of the concept of combined area of ​​flat shapes in grade V students of SDN Burengan 2 Kediri through the use of puzzle media. This study used the Classroom Action Research (CAR) method of the Kemmis and McTaggart model which was carried out in two cycles, with 28 students as subjects. The results showed an increase in learning completeness from 25% in the pre-cycle (average value of 71.1), to 53.6% in cycle I (average 74.2), and increased significantly to 89.3% in cycle II (average 80). The use of puzzle media has proven effective in improving students' understanding in a concrete, fun, and collaborative manner.

PTK Jurnal Tindakan KelasVol. 5(2)
Universitas Islam Kadiri (ID), Universitas Nusantara PGRI Kediri
Openalex Percentile: Top 4%
Educational Games and Gamification
6.89
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Penggunaan Media Puzzle untuk Meningkatkan Pemahaman Konsep Luas Gabungan Bangun Datar pada Peserta Didik Kelas V — Bagus Amirul Mukmin, Devina Mukti Sari, et al. · PTK Jurnal Tindakan Kelas (2025) | TGRS Research Map | TGRS