PENGGUNAAN MEDIA BOARD GAME ULAR TANGGA DALAM PEMBELAJARAN IPAS SEKOLAH DASAR

This research aimed to describe the use of snake and ladder board game media in science learning in elementary schools. The sixth-grade students of SD Negeri 1 Metro Timur served as the research subjects. Data collection was conducted through observation, questionnaires, and documentation during the implementation of the learning media. The board game media used had been validated by media experts and material experts with a very valid category. The research results indicated that 86% of students were very active and 14% were active during learning using the snake and ladder board game media. Students' assessment of the use of the board game showed a positive response with an average score of 3.7 out of 4. The findings of this research indicated that the Snake and Ladders board game media created science learning that was interesting, interactive, and enjoyable for elementary school students.

Authors

Institutions

Publication Details

Journal
Pendas Jurnal Ilmiah Pendidikan Dasar
Published
2025-03-30
DOI
https://doi.org/10.23969/jp.v10i01.24662
Citations
1
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
3.25
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

PENGGUNAAN MEDIA BOARD GAME ULAR TANGGA DALAM PEMBELAJARAN IPAS SEKOLAH DASAR

Niken Yuni Astiti, Balqis Putri Rosyada
1 citations
Pendas Jurnal Ilmiah Pendidikan Dasar
Educational Methods and Media Use
3.25
article

PENGGUNAAN MEDIA BOARD GAME ULAR TANGGA DALAM PEMBELAJARAN IPAS SEKOLAH DASAR

Niken Yuni Astiti, Balqis Putri Rosyada
article en
1 citations

Abstract

This research aimed to describe the use of snake and ladder board game media in science learning in elementary schools. The sixth-grade students of SD Negeri 1 Metro Timur served as the research subjects. Data collection was conducted through observation, questionnaires, and documentation during the implementation of the learning media. The board game media used had been validated by media experts and material experts with a very valid category. The research results indicated that 86% of students were very active and 14% were active during learning using the snake and ladder board game media. Students' assessment of the use of the board game showed a positive response with an average score of 3.7 out of 4. The findings of this research indicated that the Snake and Ladders board game media created science learning that was interesting, interactive, and enjoyable for elementary school students.

Pendas Jurnal Ilmiah Pendidikan DasarVol. 10(01)
Lampung University (ID)
Openalex Percentile: Top 9%
Educational Methods and Media Use
3.25
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

PENGGUNAAN MEDIA BOARD GAME ULAR TANGGA DALAM PEMBELAJARAN IPAS SEKOLAH DASAR — Niken Yuni Astiti, Balqis Putri Rosyada · Pendas Jurnal Ilmiah Pendidikan Dasar (2025) | TGRS Research Map | TGRS