Systematic Literatur Review: Software Tuxmath Sebagai Media Belajar untuk Mengetahui Kemampuan Komputasi Peserta Didik

Computational ability is one of the basic skills that is very important for students in learning mathematics. However, many students face difficulties in understanding mathematical concepts due to the lack of interactive and fun exercises. To overcome this, TuxMath is present as an educational game-based software specifically designed to improve students' arithmetic skills through challenging and interesting games. This study aims to evaluate the effectiveness of TuxMath in improving students' computational abilities, through literature reviews and empirical analysis of previous studies. The method applied is the Systematic Literature Review (SLR), by investigating various journals, articles, and studies published between 2020 and 2024. The results of the study show that the use of TuxMath can increase the speed and accuracy of students' arithmetic calculations, increase learning motivation, and help them understand mathematical concepts in a more enjoyable way.

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Publication Details

Journal
Perspektif Jurnal Pendidikan dan Ilmu Bahasa
Published
2025-05-09
DOI
https://doi.org/10.59059/perspektif.v3i2.2277
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Systematic Literatur Review: Software Tuxmath Sebagai Media Belajar untuk Mengetahui Kemampuan Komputasi Peserta Didik

Nurhalimah Nurhalimah, Yahfizham Yahfizham
Perspektif Jurnal Pendidikan dan Ilmu Bahasa
Educational Methods and Media Use
article

Systematic Literatur Review: Software Tuxmath Sebagai Media Belajar untuk Mengetahui Kemampuan Komputasi Peserta Didik

Nurhalimah Nurhalimah, Yahfizham Yahfizham
article en

Abstract

Computational ability is one of the basic skills that is very important for students in learning mathematics. However, many students face difficulties in understanding mathematical concepts due to the lack of interactive and fun exercises. To overcome this, TuxMath is present as an educational game-based software specifically designed to improve students' arithmetic skills through challenging and interesting games. This study aims to evaluate the effectiveness of TuxMath in improving students' computational abilities, through literature reviews and empirical analysis of previous studies. The method applied is the Systematic Literature Review (SLR), by investigating various journals, articles, and studies published between 2020 and 2024. The results of the study show that the use of TuxMath can increase the speed and accuracy of students' arithmetic calculations, increase learning motivation, and help them understand mathematical concepts in a more enjoyable way.

Perspektif Jurnal Pendidikan dan Ilmu BahasaVol. 3(2)
Universitas Islam Negeri Sumatera Utara (ID)
Openalex Percentile: Top 87%
Educational Methods and Media Use
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