Enhancing Computer Science Education Using Learning Assistants: A Gamification Approach

Universities are increasingly adopting learning assistant (LA) programs due to their pivotal role in enhancing peer-driven learning through mentoring, in-class support, and small-group problem-solving. LA programs foster academic success, promote a collaborative culture, and improve the overall learning experiences. When integrated with gamification, a powerful educational strategy known for boosting motivation and engagement, LA programs become even more impactful, particularly in computer science education, where dropout rates are significantly higher than in other disciplines, primarily due to low student motivation and self-confidence. This research investigates the transformative potential of integrating LAs with gamification techniques to address these challenges. LAs can create a more engaging and dynamic learning environment in CS courses by incorporating gamification elements such as reward systems, competitive coding challenges, and progress tracking. Beyond facilitating gamified activities, LAs provided continuous support, fostering participation and guiding students through active learning strategies, including peer-led discussions, code debugging, and collaborative problem-solving. The study demonstrates that this integration of gamification and LA support significantly enhances student engagement, self-esteem, and classroom experiences. While participants reported strong satisfaction and improved outcomes, slight variability in LA training and engagement highlighted opportunities for further refinement to optimize these integrated approaches. The findings of this pilot study underscore the effectiveness of combining gamification and LA programs to create inclusive, student-centered learning environments. This approach not only helps students overcome barriers to success but also equips them with critical skills for academic and professional growth, offering a scalable strategy to improve retention and outcomes in computer science education.

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Publication Details

Published
2025-04-24
DOI
https://doi.org/10.1145/3696673.3723075
Citations
1
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
1.69

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article

Enhancing Computer Science Education Using Learning Assistants: A Gamification Approach

Md Liakat Ali, Mourya Reddy Narasareddygari, Vijayalakshmi Ramasamy, Daniel Cilone
1 citations
Teaching and Learning Programming
1.69
article

Enhancing Computer Science Education Using Learning Assistants: A Gamification Approach

Md Liakat Ali, Mourya Reddy Narasareddygari, Vijayalakshmi Ramasamy, Daniel Cilone
article en
1 citations

Abstract

Universities are increasingly adopting learning assistant (LA) programs due to their pivotal role in enhancing peer-driven learning through mentoring, in-class support, and small-group problem-solving. LA programs foster academic success, promote a collaborative culture, and improve the overall learning experiences. When integrated with gamification, a powerful educational strategy known for boosting motivation and engagement, LA programs become even more impactful, particularly in computer science education, where dropout rates are significantly higher than in other disciplines, primarily due to low student motivation and self-confidence. This research investigates the transformative potential of integrating LAs with gamification techniques to address these challenges. LAs can create a more engaging and dynamic learning environment in CS courses by incorporating gamification elements such as reward systems, competitive coding challenges, and progress tracking. Beyond facilitating gamified activities, LAs provided continuous support, fostering participation and guiding students through active learning strategies, including peer-led discussions, code debugging, and collaborative problem-solving. The study demonstrates that this integration of gamification and LA support significantly enhances student engagement, self-esteem, and classroom experiences. While participants reported strong satisfaction and improved outcomes, slight variability in LA training and engagement highlighted opportunities for further refinement to optimize these integrated approaches. The findings of this pilot study underscore the effectiveness of combining gamification and LA programs to create inclusive, student-centered learning environments. This approach not only helps students overcome barriers to success but also equips them with critical skills for academic and professional growth, offering a scalable strategy to improve retention and outcomes in computer science education.

Rider University (US), Georgia Southern University (US)
National Science Foundation
Quality Education
Openalex Percentile: Top 14%
Teaching and Learning Programming
1.69
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