Designing First-Aid Training Modules in Unity and VR for Smart Home Environments
Many medical emergencies occur at home, placing family members in the critical role of first responders. However, many family members lack first aid knowledge and face accessibility problems with traditional training methods. This paper highlights the potential benefits of integrating VR into smart hospital settings and home environments to provide realistic and scalable training experiences. This paper proposes using virtual reality (VR) to provide more effective training through immersive simulations and real-time assistance from a virtual medical assistant, as well as developing Family Bystander First Aid Training Modules in Unity and VR for Smart Home Environments. Our approach follows the Observing-Thinking-Action (OTA) paradigm, teaching family bystanders to recognize symptoms, make informed decisions, and perform first aid techniques. Implemented using a Meta Quest VR headset and Unity, this training module aims to enhance the readiness and confidence of family members, making lifesaving skills more accessible and potentially improving patient outcomes in home settings. Preliminary findings indicate that VR-based training modules significantly enhance first aid knowledge retention and confidence among family members, underscoring the potential of immersive technologies to revolutionize home medical education.
Authors
- Hongmei Chi (ORCID: https://orcid.org/0000-0003-4610-6479)
- Eric Xu (ORCID: https://orcid.org/0000-0003-2487-2383)
- Oluwatoyin Akinbi (ORCID: https://orcid.org/0009-0003-3743-2093)
- Inioluwa Kola-Adelakin
Institutions
- University of Maryland, College Park (US)
- Florida Agricultural and Mechanical University (US)
Publication Details
- Published
- 2025-04-24
- DOI
- https://doi.org/10.1145/3696673.3723068
- Primary Topic
- Context-Aware Activity Recognition Systems
- Type
- article
- Field-Weighted Citation Impact
- 0.00