Developing and Evaluating 'Fluid Mission': A Case-Based E-Learning Game for Teaching High School Fluid Mechanics

This study explores the design, development, and evaluation of Fluid Mission, a game-based e-learning tool aimed at enhancing the understanding of fluid mechanics for high school students. The game integrates game-based learning (GBL) with case-based learning (CBL), providing students with interactive, real-world scenarios to bridge the gap between abstract concepts and practical applications. The study involved 36 high school students from Jakarta, Indonesia, who engaged with the game and completed quizzes designed to assess their comprehension of fluid mechanics concepts. Results showed a significant improvement in student performance, with average quiz scores increasing from 60.36% before the game to 83.51% after. Expert evaluations indicated that the game met high standards for content accuracy, media design, and usability. Student feedback also revealed increased engagement and motivation to learn fluid mechanics. The findings suggest that Fluid Mission is an effective tool for enhancing student learning in fluid mechanics and demonstrate the potential of combining GBL and CBL to improve education in complex scientific subjects.

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Publication Details

Journal
Current Steam and Education Research
Published
2025-05-08
DOI
https://doi.org/10.58797/cser.030205
Primary Topic
Open Education and E-Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Developing and Evaluating 'Fluid Mission': A Case-Based E-Learning Game for Teaching High School Fluid Mechanics

Lila Zalika
Current Steam and Education Research
Open Education and E-Learning
article

Developing and Evaluating 'Fluid Mission': A Case-Based E-Learning Game for Teaching High School Fluid Mechanics

Lila Zalika
article en

Abstract

This study explores the design, development, and evaluation of Fluid Mission, a game-based e-learning tool aimed at enhancing the understanding of fluid mechanics for high school students. The game integrates game-based learning (GBL) with case-based learning (CBL), providing students with interactive, real-world scenarios to bridge the gap between abstract concepts and practical applications. The study involved 36 high school students from Jakarta, Indonesia, who engaged with the game and completed quizzes designed to assess their comprehension of fluid mechanics concepts. Results showed a significant improvement in student performance, with average quiz scores increasing from 60.36% before the game to 83.51% after. Expert evaluations indicated that the game met high standards for content accuracy, media design, and usability. Student feedback also revealed increased engagement and motivation to learn fluid mechanics. The findings suggest that Fluid Mission is an effective tool for enhancing student learning in fluid mechanics and demonstrate the potential of combining GBL and CBL to improve education in complex scientific subjects.

Current Steam and Education ResearchVol. 3(2)
Cheng Shiu University (TW)
Openalex Percentile: Top 91%
Open Education and E-Learning
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Developing and Evaluating 'Fluid Mission': A Case-Based E-Learning Game for Teaching High School Fluid Mechanics — Lila Zalika · Current Steam and Education Research (2025) | TGRS Research Map | TGRS