Teams Games Tournament Model to Improve Student Learning Outcomes in Islamic Education Learning at MA Negeri 3 Pesisir Selatan

This study aims to improve student learning outcomes in Islamic religious education learning by using a cooperative model of the team games tournament type. This study is a classroom action research that uses four steps, namely planning, action, observation and reflection. The subjects of this study were students of MA Negeri 3 Pesisir Selatan. The data for this study were obtained using test and observation techniques. Tests are used to measure learning outcomes and observations are used to analyze teacher and student learning activities. The data analysis technique used in this study is descriptive statistics by comparing the results obtained with indicators of research success. The results of the study indicate that the cooperative model of the team games tournament type can improve student learning outcomes in Islamic religious education learning. This can be seen from the increase in the percentage of student learning completion in each cycle with details of the pre-cycle 58.71%, the first cycle 77.39% and in the second cycle it increased to 92.16%. Thus, the use of the cooperative model of the team games tournament type can be used as an alternative to improve student learning outcomes in Islamic religious education learning.

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Publication Details

Journal
Jurnal Profesi Guru Indonesia
Published
2024-12-31
DOI
https://doi.org/10.62945/jpgi.v1i4.631
Primary Topic
Education and Character Development
Type
article
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article

Teams Games Tournament Model to Improve Student Learning Outcomes in Islamic Education Learning at MA Negeri 3 Pesisir Selatan

Yulianti Yulianti, Yunus, Yuliza Murni, Yusnah
Jurnal Profesi Guru Indonesia
Education and Character Development
article

Teams Games Tournament Model to Improve Student Learning Outcomes in Islamic Education Learning at MA Negeri 3 Pesisir Selatan

Yulianti Yulianti, Yunus, Yuliza Murni, Yusnah
article en

Abstract

This study aims to improve student learning outcomes in Islamic religious education learning by using a cooperative model of the team games tournament type. This study is a classroom action research that uses four steps, namely planning, action, observation and reflection. The subjects of this study were students of MA Negeri 3 Pesisir Selatan. The data for this study were obtained using test and observation techniques. Tests are used to measure learning outcomes and observations are used to analyze teacher and student learning activities. The data analysis technique used in this study is descriptive statistics by comparing the results obtained with indicators of research success. The results of the study indicate that the cooperative model of the team games tournament type can improve student learning outcomes in Islamic religious education learning. This can be seen from the increase in the percentage of student learning completion in each cycle with details of the pre-cycle 58.71%, the first cycle 77.39% and in the second cycle it increased to 92.16%. Thus, the use of the cooperative model of the team games tournament type can be used as an alternative to improve student learning outcomes in Islamic religious education learning.

Jurnal Profesi Guru IndonesiaVol. 1(4)
Railenium (FR), Maulana Mazharul Haque Arabic and Persian University (IN), Universitas Muhammadiyah Tapanuli Selatan (ID), Universitas Mathla'ul Anwar Banten (ID)
Openalex Percentile: Top 58%
Education and Character Development
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Teams Games Tournament Model to Improve Student Learning Outcomes in Islamic Education Learning at MA Negeri 3 Pesisir Selatan — Yulianti Yulianti, Yunus, et al. · Jurnal Profesi Guru Indonesia (2024) | TGRS Research Map | TGRS