PENGEMBANGAN MEDIA BELAJAR BERBASIS APLIKASI SKETCHUP 3D MODEL ADDIE

This research examines the development of learning media based on the Sketchup 3D application using the ADDIE method in the context of Engineering Drawing subjects at SMK PGRI 1 Gresik. The purpose of this research is to increase students' motivation and understanding of the Engineering Drawing material that has been taught conventionally. This research follows the five main stages of the ADDIE method, namely needs analysis, media design, product development, implementation, and evaluation. The results showed that the application of Sketchup 3D media significantly improved students' understanding in drawing orthogonal projections and fostered their interest in learning. Through trials conducted on X DPIB class students, this media was positively accepted with a percentage of student satisfaction reaching 96.8%. This research recommends the use of technology-based learning media as an innovative effort in improving the quality of learning in engineering. Penelitian ini berfokus pada pengaruh lingkungan rumah terhadap performa akademik siswa di Lagos. Penelitian ini mengkaji berbagai faktor yang memungkinkan meningkatkan prestasi akademik para siswa. Hasil penelitian menunjukkan bahwa (1) status sosial ekonomi orang tua, (2) tingkat pendidikan orang tua, (3) motivasi orang tua, (4) pendapatan orang tua, dan (5) kestabilan di rumah memiliki pengaruh terhadap performa akademik anak-anak pada tingkat sekolah dasar.

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Publication Details

Journal
EDUTECH
Published
2025-04-16
DOI
https://doi.org/10.17509/e.v24i1.79527
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

PENGEMBANGAN MEDIA BELAJAR BERBASIS APLIKASI SKETCHUP 3D MODEL ADDIE

Suhari Suhari, Rufi’i Rufi’i, Tri Nugroho
EDUTECH
Edcuational Technology Systems
article

PENGEMBANGAN MEDIA BELAJAR BERBASIS APLIKASI SKETCHUP 3D MODEL ADDIE

Suhari Suhari, Rufi’i Rufi’i, Tri Nugroho
article en

Abstract

This research examines the development of learning media based on the Sketchup 3D application using the ADDIE method in the context of Engineering Drawing subjects at SMK PGRI 1 Gresik. The purpose of this research is to increase students' motivation and understanding of the Engineering Drawing material that has been taught conventionally. This research follows the five main stages of the ADDIE method, namely needs analysis, media design, product development, implementation, and evaluation. The results showed that the application of Sketchup 3D media significantly improved students' understanding in drawing orthogonal projections and fostered their interest in learning. Through trials conducted on X DPIB class students, this media was positively accepted with a percentage of student satisfaction reaching 96.8%. This research recommends the use of technology-based learning media as an innovative effort in improving the quality of learning in engineering. Penelitian ini berfokus pada pengaruh lingkungan rumah terhadap performa akademik siswa di Lagos. Penelitian ini mengkaji berbagai faktor yang memungkinkan meningkatkan prestasi akademik para siswa. Hasil penelitian menunjukkan bahwa (1) status sosial ekonomi orang tua, (2) tingkat pendidikan orang tua, (3) motivasi orang tua, (4) pendapatan orang tua, dan (5) kestabilan di rumah memiliki pengaruh terhadap performa akademik anak-anak pada tingkat sekolah dasar.

EDUTECHVol. 24(1)
Openalex Percentile: Top 96%
Edcuational Technology Systems
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