Effectiveness of the Edugame-Based Problem-Based Learning Model in Improving Learning Outcomes in Pancasila Education

Suboptimal student learning outcomes indicate a gap between expectations and reality, emphasizing the need for improvements in the learning process. This study aimed to examine the effectiveness of the edugame-assisted problem-based learning model in enhancing the learning outcomes of Grade V students in Pancasila Education at SDN 3 Karanggondang. A quantitative research method was employed using a pre-experimental one-group pretest-posttest design. Sampling was conducted through a saturated sampling technique, involving all fifth-grade students as the sample. Multiple-choice test instruments were used for data collection and underwent rigorous testing for validity, reliability, difficulty levels, and differentiation before being implemented as pretest and posttest assessments. Data analysis techniques included normality testing, a paired-sample t-test, and an ANOVA test. The results indicated that the average pretest learning outcome was 50.5, with a completeness rate of 11.1%. In the posttest, the average increased to 82.1, with a completeness rate of 85.1%. The normality test results for the pretest and posttest were 0.214 and 0.088, respectively, confirming that the data were normally distributed. Furthermore, the paired-sample t-test yielded a significance value (p) of 0.01 0.05, leading to the rejection of Ho and the acceptance of Ha, demonstrating the effectiveness of the applied model. The ANOVA test showed that the model contributed 66.3% to the learning outcomes. Therefore, it can be concluded that the edugame-assisted problem-based learning model is highly effective in improving the learning outcomes of Grade V students in Pancasila Education at SDN 3 Karanggondang.

Authors

Publication Details

Journal
MIMBAR PENDIDIKAN
Published
2025-03-01
DOI
https://doi.org/10.17509/mimbardik.v10i1.81030
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Effectiveness of the Edugame-Based Problem-Based Learning Model in Improving Learning Outcomes in Pancasila Education

Hamidaturrohmah Hamidaturrohmah, Naili Rofiqoh, Shofwatun Nabila Asyam
MIMBAR PENDIDIKAN
Educational Curriculum and Learning Methods
article

Effectiveness of the Edugame-Based Problem-Based Learning Model in Improving Learning Outcomes in Pancasila Education

Hamidaturrohmah Hamidaturrohmah, Naili Rofiqoh, Shofwatun Nabila Asyam
article en

Abstract

Suboptimal student learning outcomes indicate a gap between expectations and reality, emphasizing the need for improvements in the learning process. This study aimed to examine the effectiveness of the edugame-assisted problem-based learning model in enhancing the learning outcomes of Grade V students in Pancasila Education at SDN 3 Karanggondang. A quantitative research method was employed using a pre-experimental one-group pretest-posttest design. Sampling was conducted through a saturated sampling technique, involving all fifth-grade students as the sample. Multiple-choice test instruments were used for data collection and underwent rigorous testing for validity, reliability, difficulty levels, and differentiation before being implemented as pretest and posttest assessments. Data analysis techniques included normality testing, a paired-sample t-test, and an ANOVA test. The results indicated that the average pretest learning outcome was 50.5, with a completeness rate of 11.1%. In the posttest, the average increased to 82.1, with a completeness rate of 85.1%. The normality test results for the pretest and posttest were 0.214 and 0.088, respectively, confirming that the data were normally distributed. Furthermore, the paired-sample t-test yielded a significance value (p) of 0.01 0.05, leading to the rejection of Ho and the acceptance of Ha, demonstrating the effectiveness of the applied model. The ANOVA test showed that the model contributed 66.3% to the learning outcomes. Therefore, it can be concluded that the edugame-assisted problem-based learning model is highly effective in improving the learning outcomes of Grade V students in Pancasila Education at SDN 3 Karanggondang.

MIMBAR PENDIDIKANVol. 10(1)
Openalex Percentile: Top 90%
Educational Curriculum and Learning Methods
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Effectiveness of the Edugame-Based Problem-Based Learning Model in Improving Learning Outcomes in Pancasila Education — Hamidaturrohmah Hamidaturrohmah, Naili Rofiqoh, et al. · MIMBAR PENDIDIKAN (2025) | TGRS Research Map | TGRS