How to Improve Multiple Representation Skills in Physics Learning: A Systematic Literature Review

This study aims to explore the literature on learning interventions that can enhance students' multiple representation skills and identify indicators for assessing multiple representation abilities in physics education. Following the PRISMA procedure, the research is a systematic literature review using qualitative content analysis techniques. The applied procedure includes identification, screening, eligibility assessment, and article inclusion. Article searches were conducted through Scopus, ERIC, and SINTA using relevant keywords. Out of 669 articles selected based on inclusion and exclusion criteria, 26 articles were ultimately included and analyzed in this study. The findings indicate that interventions applied to improve multiple representation skills include teaching models, media, instructional materials, learning approaches, and instructional design tools. Teaching models such as Discovery Learning, Problem-Based Learning (PBL), STEM, and Blended Learning, when combined with technology-assisted media like ethnoscience, Augmented Reality (AR), and mobile applications, have been shown to significantly enhance students' multiple representation skills in physics education. Indicators for measuring multiple representation abilities are diverse, with key indicators involving the use of combinations of various representations, such as mathematical equations, graphic diagrams, and verbal explanations. This study emphasizes the importance of integrating teaching models with technology-assisted media and ethnoscience in physics education, which can significantly support the development of students' multiple representation skills.

Authors

Publication Details

Journal
Journal of Science Learning
Published
2025-03-27
DOI
https://doi.org/10.17509/jsl.v8i1.76514
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

How to Improve Multiple Representation Skills in Physics Learning: A Systematic Literature Review

Jumadi Jumadi, Fahmi Rasyid, Proki Karandja Hawur
1 citations
Journal of Science Learning
Educational Games and Gamification
3.44
article

How to Improve Multiple Representation Skills in Physics Learning: A Systematic Literature Review

Jumadi Jumadi, Fahmi Rasyid, Proki Karandja Hawur
article en
1 citations

Abstract

This study aims to explore the literature on learning interventions that can enhance students' multiple representation skills and identify indicators for assessing multiple representation abilities in physics education. Following the PRISMA procedure, the research is a systematic literature review using qualitative content analysis techniques. The applied procedure includes identification, screening, eligibility assessment, and article inclusion. Article searches were conducted through Scopus, ERIC, and SINTA using relevant keywords. Out of 669 articles selected based on inclusion and exclusion criteria, 26 articles were ultimately included and analyzed in this study. The findings indicate that interventions applied to improve multiple representation skills include teaching models, media, instructional materials, learning approaches, and instructional design tools. Teaching models such as Discovery Learning, Problem-Based Learning (PBL), STEM, and Blended Learning, when combined with technology-assisted media like ethnoscience, Augmented Reality (AR), and mobile applications, have been shown to significantly enhance students' multiple representation skills in physics education. Indicators for measuring multiple representation abilities are diverse, with key indicators involving the use of combinations of various representations, such as mathematical equations, graphic diagrams, and verbal explanations. This study emphasizes the importance of integrating teaching models with technology-assisted media and ethnoscience in physics education, which can significantly support the development of students' multiple representation skills.

Journal of Science LearningVol. 8(1)
Openalex Percentile: Top 10%
Educational Games and Gamification
3.44
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