Consumer Response to the Use of <scp>AI</scp> in Value Co‐Creation in Online Communities—The Case of <i>Nexus Mods</i>

ABSTRACT The article draws on the theoretical framework of behavioral reasoning theory and online communities literature to examine how the inclusion of artificial intelligence (AI) is perceived by consumers when it is used during value co‐creation occurring outside of typical market logic. The study specifically focuses on a community built around the Nexus Mods platform, where consumers create and share mods (modifications) for video games, without involvement or governance from the games' developers. Adopting a mixed‐method approach, involving a quantitative study and netnographic research, the article shows that despite displaying anti‐AI bias, consumers are still willing to adopt AI mods. It also explores reasons for adoption (high quality, enriched experiences, more choice, novelty of AI, consumer empowerment, consumer resistance) and against adoption (low quality, “lack of soul,” negative social impact, ethical considerations, legal concerns, and lack of transparency). Finally, the article demonstrates how the context of the online community makes consumers more accepting of the use of AI, as it no longer serves the purpose of profit maximization by companies. Simultaneously, the inherent issues of AI, such as being strongly rooted in the exploitation of intellectual property and labor of artists and other actors, still prevent the technology from being accepted unanimously and unequivocally.

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Publication Details

Journal
Journal of Consumer Behaviour
Published
2025-05-07
DOI
https://doi.org/10.1002/cb.2509
Primary Topic
Digital Marketing and Social Media
Type
article
Field-Weighted Citation Impact
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article

Consumer Response to the Use of AI in Value Co‐Creation in Online Communities—The Case of Nexus Mods

Marcin Wieczerzycki
Journal of Consumer Behaviour
Digital Marketing and Social Media
article

Consumer Response to the Use of AI in Value Co‐Creation in Online Communities—The Case of Nexus Mods

Marcin Wieczerzycki
article en

Abstract

ABSTRACT The article draws on the theoretical framework of behavioral reasoning theory and online communities literature to examine how the inclusion of artificial intelligence (AI) is perceived by consumers when it is used during value co‐creation occurring outside of typical market logic. The study specifically focuses on a community built around the Nexus Mods platform, where consumers create and share mods (modifications) for video games, without involvement or governance from the games' developers. Adopting a mixed‐method approach, involving a quantitative study and netnographic research, the article shows that despite displaying anti‐AI bias, consumers are still willing to adopt AI mods. It also explores reasons for adoption (high quality, enriched experiences, more choice, novelty of AI, consumer empowerment, consumer resistance) and against adoption (low quality, “lack of soul,” negative social impact, ethical considerations, legal concerns, and lack of transparency). Finally, the article demonstrates how the context of the online community makes consumers more accepting of the use of AI, as it no longer serves the purpose of profit maximization by companies. Simultaneously, the inherent issues of AI, such as being strongly rooted in the exploitation of intellectual property and labor of artists and other actors, still prevent the technology from being accepted unanimously and unequivocally.

Journal of Consumer BehaviourVol. 24(4)
Poznań University of Economics and Business (PL)
Reduced inequalities
Openalex Percentile: Top 87%
Digital Marketing and Social Media
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