Pedagogical and Accessibility Guidelines for Digital Educational Games

Context: The gaming industry in Brazil has grown progressively in recent years, accompanied by an increase in the demand for accessibility. Problem: However, the development of accessible products has not advanced at the same pace, resulting in a significant gap. Problems such as the lack of audio description and subtitles are critical barriers that affect the access, learning, and entertainment provided by digital games. These problems contribute to the social exclusion of people with disabilities. Solution: Given this scenario, this paper presents pedagogical and accessibility guidelines for online educational games. Information Systems Theory: Considering the BYU library, this work fits into the context of Equity Theory, whose concept is related to the willingness to equally recognize the rights of each individual. Method: These guidelines evolved into the design and implementation stages of a game, which was tested by a blind user. Results: The evaluation resulted in mostly positive feedback. Opportunities for improving the proposal were also identified, which will be considered in new phases of the research. Despite the challenges encountered in relation to the system, including hardware, software, and internet issues during the evaluation, the work was successful in adapting the game to improve accessibility, allowing the blind user to play and perform all the tasks. Contribution: Mainly, this result reinforces the importance of incorporating accessibility guidelines into digital products and contributes to progress towards the inclusion of all people in the context of digital games.

Authors

Publication Details

Published
2025-05-07
DOI
https://doi.org/10.5753/sbsi.2025.246482
Primary Topic
Educational Games and Gamification
Type
article
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article

Pedagogical and Accessibility Guidelines for Digital Educational Games

Margarida Albuquerque, Débora Maria Barroso Paiva, Awdren Fontão, Michele dos Santos Soares et al.
Educational Games and Gamification
article

Pedagogical and Accessibility Guidelines for Digital Educational Games

Margarida Albuquerque, Débora Maria Barroso Paiva, Awdren Fontão, Michele dos Santos Soares, Geovanna Cristina Pereira Alves, Lucas Henrique Alves Borth
article en

Abstract

Context: The gaming industry in Brazil has grown progressively in recent years, accompanied by an increase in the demand for accessibility. Problem: However, the development of accessible products has not advanced at the same pace, resulting in a significant gap. Problems such as the lack of audio description and subtitles are critical barriers that affect the access, learning, and entertainment provided by digital games. These problems contribute to the social exclusion of people with disabilities. Solution: Given this scenario, this paper presents pedagogical and accessibility guidelines for online educational games. Information Systems Theory: Considering the BYU library, this work fits into the context of Equity Theory, whose concept is related to the willingness to equally recognize the rights of each individual. Method: These guidelines evolved into the design and implementation stages of a game, which was tested by a blind user. Results: The evaluation resulted in mostly positive feedback. Opportunities for improving the proposal were also identified, which will be considered in new phases of the research. Despite the challenges encountered in relation to the system, including hardware, software, and internet issues during the evaluation, the work was successful in adapting the game to improve accessibility, allowing the blind user to play and perform all the tasks. Contribution: Mainly, this result reinforces the importance of incorporating accessibility guidelines into digital products and contributes to progress towards the inclusion of all people in the context of digital games.

Openalex Percentile: Top 90%
Educational Games and Gamification
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Pedagogical and Accessibility Guidelines for Digital Educational Games — Margarida Albuquerque, Débora Maria Barroso Paiva, et al. · (2025) | TGRS Research Map | TGRS