Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM

Gamification has shown potential for enhancing motivation and engagement, yet its effectiveness in promoting adherence to COVID-19 preventive measures remains underexplored. With decreasing public attentiveness, this study examines the role of gamification in encouraging compliance with health protocols through an extended technology acceptance model (TAM) and structural equation modeling (SEM). A gamified mobile application was developed, incorporating features such as points, badges, and progress tracking, and was designed to appeal to younger audiences. Data collected from 150 secondary school students in Sarawak, Malaysia, indicated that perceived usefulness, perceived ease of use, and attitude toward the app significantly influenced engagement with COVID-19 preventive measures. Among these factors, perceived usefulness demonstrated the strongest effect on engagement (β = 0.424, t = 4.812, p < 0.001). The findings highlight the potential of gamification to enhance compliance with COVID-19 protocols.

Authors

Publication Details

Journal
Indonesian Journal of Electrical Engineering and Computer Science
Published
2025-05-07
DOI
https://doi.org/10.11591/ijeecs.v38.i3.pp1936-1945
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM

Suriati Khartini Jali, Yusep Rosmansyah, Syahrul Nizam Junaini, Ahmad A. Kamal et al.
Indonesian Journal of Electrical Engineering and Computer Science
Educational Games and Gamification
article

Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM

Suriati Khartini Jali, Yusep Rosmansyah, Syahrul Nizam Junaini, Ahmad A. Kamal, Atina Putri, Mohd Hazim Afiq Kalana
article en

Abstract

Gamification has shown potential for enhancing motivation and engagement, yet its effectiveness in promoting adherence to COVID-19 preventive measures remains underexplored. With decreasing public attentiveness, this study examines the role of gamification in encouraging compliance with health protocols through an extended technology acceptance model (TAM) and structural equation modeling (SEM). A gamified mobile application was developed, incorporating features such as points, badges, and progress tracking, and was designed to appeal to younger audiences. Data collected from 150 secondary school students in Sarawak, Malaysia, indicated that perceived usefulness, perceived ease of use, and attitude toward the app significantly influenced engagement with COVID-19 preventive measures. Among these factors, perceived usefulness demonstrated the strongest effect on engagement (β = 0.424, t = 4.812, p < 0.001). The findings highlight the potential of gamification to enhance compliance with COVID-19 protocols.

Indonesian Journal of Electrical Engineering and Computer ScienceVol. 38(3)
Openalex Percentile: Top 90%
Educational Games and Gamification
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