A Hierarchical Deep Reinforcement Learning Strategy for Collective Pursuit-Evasion Game With Partial Observations

This paper addresses the problem of Collective Pursuit-Evasion Game (C-PEG) with partial observation, aiming to enhance cooperation among cluster pursuers, reduce the game space, and optimize the overall pursuer strategy efficiency in complex dynamic environments. Firstly, we consider a distributed communication model suitable for cluster collaboration and model the multi-agent cooperative task as a Collective Decentralized Partially Observable Markov Decision Process (C-Dec POMDP). Then we propose a Hierarchical Regularization Game Multi-agent Deep Deterministic Policy Gradient (HRG-MADDPG) algorithm, which includes High-Level Strategy (HLS) and Low-Level Strategy (LLS). The HLS takes the current observation from the pursuers’ sensors and the pursuers’ status as inputs, and outputs target allocation strategies for the coalitions and individuals to guide the LLS in executing specific pursuit tasks. The LLS is further divided into centralized training and decentralized execution phases. In the centralized training phase, the guiding strategy provided by the HLS and the introduced regularization auxiliary term are combined to promote decision-making through the fusion of favorable situations and auxiliary terms. In the decentralized execution phase, a reliable policy improvement method based on partially observable information is designed. All in all, the HRG-MADDPG algorithm provides a reliable method for collective pursuit-evasion. It is trained in a single environment and further validated in multiple different test environments. Simulation results confirm the effectiveness of the proposed method, showing the adaptability, scalability, and rapid responsiveness of the proposed framework in various practical applications.

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Publication Details

Journal
IEEE Transactions on Artificial Intelligence
Published
2025-05-07
DOI
https://doi.org/10.1109/tai.2025.3566069
Citations
1
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
4.99
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article

A Hierarchical Deep Reinforcement Learning Strategy for Collective Pursuit-Evasion Game With Partial Observations

Peng Yi, Xiaoxiao Wang, Yiguang Hong
1 citations
IEEE Transactions on Artificial Intelligence
Guidance and Control Systems
4.99
article

A Hierarchical Deep Reinforcement Learning Strategy for Collective Pursuit-Evasion Game With Partial Observations

Peng Yi, Xiaoxiao Wang, Yiguang Hong
article en
1 citations

Abstract

This paper addresses the problem of Collective Pursuit-Evasion Game (C-PEG) with partial observation, aiming to enhance cooperation among cluster pursuers, reduce the game space, and optimize the overall pursuer strategy efficiency in complex dynamic environments. Firstly, we consider a distributed communication model suitable for cluster collaboration and model the multi-agent cooperative task as a Collective Decentralized Partially Observable Markov Decision Process (C-Dec POMDP). Then we propose a Hierarchical Regularization Game Multi-agent Deep Deterministic Policy Gradient (HRG-MADDPG) algorithm, which includes High-Level Strategy (HLS) and Low-Level Strategy (LLS). The HLS takes the current observation from the pursuers’ sensors and the pursuers’ status as inputs, and outputs target allocation strategies for the coalitions and individuals to guide the LLS in executing specific pursuit tasks. The LLS is further divided into centralized training and decentralized execution phases. In the centralized training phase, the guiding strategy provided by the HLS and the introduced regularization auxiliary term are combined to promote decision-making through the fusion of favorable situations and auxiliary terms. In the decentralized execution phase, a reliable policy improvement method based on partially observable information is designed. All in all, the HRG-MADDPG algorithm provides a reliable method for collective pursuit-evasion. It is trained in a single environment and further validated in multiple different test environments. Simulation results confirm the effectiveness of the proposed method, showing the adaptability, scalability, and rapid responsiveness of the proposed framework in various practical applications.

IEEE Transactions on Artificial IntelligenceVol. 7(1)
Tongji University (CN)
Openalex Percentile: Top 6%
Guidance and Control Systems
4.99
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