Leveraging Gamification for Developing Sustainable Behaviors: Frequently Asked Questions

Gamification is an emerging approach that leverages game design elements to influence user behavior across diverse domains, including health, education, and environmental sustainability. This article addresses fundamental yet thought-provoking questions about the effectiveness of gamification in shaping long-term habits. Through a critical synthesis of existing literature, the article explores how gamification fosters behavioral change—such as increased physical activity, reduced stress, and enhanced self-efficacy—and examines the psychological mechanisms behind these effects. It also considers gamification’s adaptability across platforms, its relevance for populations with specific needs (e.g., individuals with ADHD), and its potential for promoting critical thinking rather than superficial engagement. While long-term empirical data remain limited, current applications suggest that gamification holds substantial promise as a tool for cultivating sustainable behaviors. This article offers researchers, educators, and designers a concise, evidence-informed overview of gamification’s potential and limitations in advancing sustainable development goals.

Authors

Publication Details

Journal
Journal of Sustainable Development
Published
2025-05-07
DOI
https://doi.org/10.5539/jsd.v18n3p135
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Leveraging Gamification for Developing Sustainable Behaviors: Frequently Asked Questions

Allison Duane, Bishoy Youhana, Khanjan Mehta
Journal of Sustainable Development
Educational Games and Gamification
article

Leveraging Gamification for Developing Sustainable Behaviors: Frequently Asked Questions

Allison Duane, Bishoy Youhana, Khanjan Mehta
article en

Abstract

Gamification is an emerging approach that leverages game design elements to influence user behavior across diverse domains, including health, education, and environmental sustainability. This article addresses fundamental yet thought-provoking questions about the effectiveness of gamification in shaping long-term habits. Through a critical synthesis of existing literature, the article explores how gamification fosters behavioral change—such as increased physical activity, reduced stress, and enhanced self-efficacy—and examines the psychological mechanisms behind these effects. It also considers gamification’s adaptability across platforms, its relevance for populations with specific needs (e.g., individuals with ADHD), and its potential for promoting critical thinking rather than superficial engagement. While long-term empirical data remain limited, current applications suggest that gamification holds substantial promise as a tool for cultivating sustainable behaviors. This article offers researchers, educators, and designers a concise, evidence-informed overview of gamification’s potential and limitations in advancing sustainable development goals.

Journal of Sustainable DevelopmentVol. 18(3)
Lehigh University
Openalex Percentile: Top 90%
Educational Games and Gamification
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