A Variational Inequality Approach to Independent Learning in Static Mean-Field Games
Competitive games involving thousands or even millions of players are prevalent in real-world contexts, such as transportation, communications, and computer networks. However, learning in these large-scale multi-agent environments presents a grand challenge, often referred to as the “curse of many agents”. In this article, we formalize and analyze the Static Mean-Field Game (SMFG) under both full and bandit feedback, offering a generic framework for modeling large population interactions while enabling independent learning. We first establish close connections between SMFG and variational inequality (VI), showing that SMFG can be framed as a VI problem in the infinite agent limit. Building on the VI perspective, we propose independent learning and exploration algorithms that efficiently converge to approximate Nash equilibria, when dealing with a finite number of agents. Theoretically, we provide explicit finite sample complexity guarantees for independent learning across various feedback models in repeated play scenarios, assuming (strongly-)monotone payoffs. Numerically, we validate our results through both simulations and real-world applications in city traffic and network access management.
Authors
- Semih Çaycı (ORCID: https://orcid.org/0000-0001-7928-0794)
- Batuhan Yardim (ORCID: https://orcid.org/0009-0000-5713-338X)
- Niao He (ORCID: https://orcid.org/0000-0003-4225-7536)
Institutions
- ETH Zurich (CH)
- RWTH Aachen University (DE)
Publication Details
- Journal
- ACM / IMS Journal of Data Science
- Published
- 2025-05-06
- DOI
- https://doi.org/10.1145/3731553
- Primary Topic
- Advanced Bandit Algorithms Research
- Type
- article
- Field-Weighted Citation Impact
- 0.00