Analisis Efektivitas Aplikasi Drops dalam Meningkatkan Penguasaan Kosakata Bahasa Jepang pada Pemula

This study aims to analyze the effectiveness of Drops app in improving Japanese vocabulary acquisition among beginners. Based on the theory of cognitivism, the study used a descriptive qualitative method with a sample of 21 subjects who answered 11 questions through a Google Form survey. Results showed that the use of Drops significantly increased the average vocabulary score by 43 % (from 28.5 to 40.7), which was influenced by the integration of gamification features and spaced repetition mechanism in the application. The majority of respondents (76 %) reported high satisfaction with ease of use, learning motivation, and effectiveness of visual illustrations, consistent with previous research on audiovisual and gamification-based mobile apps. However, about 24 % of respondents recorded medium to low scores on motivational aspects and interface appearance, indicating the need for UX/UI enhancements to expand adoption. Demographic statistics revealed the average age of respondents to be 18.38 years (Q1=17; median=18; Q3=20), confirming that teenagers and pre-adults are the main group of Drops users. The findings provide recommendations for both language education practitioners and app developers to optimize design and features to maximize vocabulary learning effectiveness.

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Publication Details

Journal
Semantik Jurnal Riset Ilmu Pendidikan Bahasa dan Budaya
Published
2025-05-06
DOI
https://doi.org/10.61132/semantik.v3i2.1647
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Analisis Efektivitas Aplikasi Drops dalam Meningkatkan Penguasaan Kosakata Bahasa Jepang pada Pemula

Derya Tama, Ferrol Azki Mashudi, Syifa Nursaadah, Fatih Kawakib Kartono et al.
Semantik Jurnal Riset Ilmu Pendidikan Bahasa dan Budaya
Educational Methods and Media Use
article

Analisis Efektivitas Aplikasi Drops dalam Meningkatkan Penguasaan Kosakata Bahasa Jepang pada Pemula

Derya Tama, Ferrol Azki Mashudi, Syifa Nursaadah, Fatih Kawakib Kartono, Humannisa Rubina Lestari
article en

Abstract

This study aims to analyze the effectiveness of Drops app in improving Japanese vocabulary acquisition among beginners. Based on the theory of cognitivism, the study used a descriptive qualitative method with a sample of 21 subjects who answered 11 questions through a Google Form survey. Results showed that the use of Drops significantly increased the average vocabulary score by 43 % (from 28.5 to 40.7), which was influenced by the integration of gamification features and spaced repetition mechanism in the application. The majority of respondents (76 %) reported high satisfaction with ease of use, learning motivation, and effectiveness of visual illustrations, consistent with previous research on audiovisual and gamification-based mobile apps. However, about 24 % of respondents recorded medium to low scores on motivational aspects and interface appearance, indicating the need for UX/UI enhancements to expand adoption. Demographic statistics revealed the average age of respondents to be 18.38 years (Q1=17; median=18; Q3=20), confirming that teenagers and pre-adults are the main group of Drops users. The findings provide recommendations for both language education practitioners and app developers to optimize design and features to maximize vocabulary learning effectiveness.

Semantik Jurnal Riset Ilmu Pendidikan Bahasa dan BudayaVol. 3(2)
Openalex Percentile: Top 87%
Educational Methods and Media Use
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