Pengembangan E-Komik “Kabah” tentang Kalimat Tayyibah pada Pembelajaran PAI Kelas 4 SD

This study is motivated by the limited research on the use of digital learning media, particularly e-comics, in Islamic education, which significantly impacts students' motivation and understanding. The purpose of this research is to develop and evaluate the effectiveness of the e-comic learning media KABAH (Kalimat Thayyibah) to enhance students' understanding of the thayyibah greeting phrases. This study employed a design and development (D&D) method using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model, conducted at SD Negeri Mandalaherang III with the involvement of 16 students. A student assessment questionnaire and media validation instruments were used to collect data, which were then analyzed descriptively. The results indicate that the KABAH e-comic achieved a very good feasibility score of 91.25% for media expert validation and 92.5% for content expert validation. Additionally, student questionnaire results show that this e-comic is engaging and aids in understanding the material. These findings support the theory that innovative learning methods can enhance students' understanding.

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Publication Details

Journal
ARZUSIN
Published
2025-05-06
DOI
https://doi.org/10.58578/arzusin.v5i3.5613
Primary Topic
Education and Character Development
Type
article
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article

Pengembangan E-Komik “Kabah” tentang Kalimat Tayyibah pada Pembelajaran PAI Kelas 4 SD

Ani Nur Aeni, Novita Kurnia Dewi, Genny Gita Gesela, Deliyana Fathurrohmah
ARZUSIN
Education and Character Development
article

Pengembangan E-Komik “Kabah” tentang Kalimat Tayyibah pada Pembelajaran PAI Kelas 4 SD

Ani Nur Aeni, Novita Kurnia Dewi, Genny Gita Gesela, Deliyana Fathurrohmah
article en

Abstract

This study is motivated by the limited research on the use of digital learning media, particularly e-comics, in Islamic education, which significantly impacts students' motivation and understanding. The purpose of this research is to develop and evaluate the effectiveness of the e-comic learning media KABAH (Kalimat Thayyibah) to enhance students' understanding of the thayyibah greeting phrases. This study employed a design and development (D&D) method using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model, conducted at SD Negeri Mandalaherang III with the involvement of 16 students. A student assessment questionnaire and media validation instruments were used to collect data, which were then analyzed descriptively. The results indicate that the KABAH e-comic achieved a very good feasibility score of 91.25% for media expert validation and 92.5% for content expert validation. Additionally, student questionnaire results show that this e-comic is engaging and aids in understanding the material. These findings support the theory that innovative learning methods can enhance students' understanding.

ARZUSINVol. 5(3)
Indonesia University of Education (ID)
Openalex Percentile: Top 90%
Education and Character Development
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Pengembangan E-Komik “Kabah” tentang Kalimat Tayyibah pada Pembelajaran PAI Kelas 4 SD — Ani Nur Aeni, Novita Kurnia Dewi, et al. · ARZUSIN (2025) | TGRS Research Map | TGRS