An Improved Jump Point Search Pathfinding Algorithm for Hexagonal Grid Maps

Pathfinding in hexagonal grid maps is a common problem in some specific areas, especially in video games (like the highly acclaimed Civilization series). The main challenge of these problems lies in how to handle the paths that seemingly different, but in fact equivalent. Jump Point Search (JPS) is regarded as the best algorithm in the current research based on square grid maps. It effectively solved this problem. The efficiency of JPS far exceeds other similar algorithms, including the widely used A-Star algorithm. This paper presents an adaptation of the JPS algorithm for hexagonal grid maps and presents a comparative analysis of its efficiency against the widely-used A-Star algorithm. The result proved that the adjusted JPS algorithm has significantly improved the efficiency of solving pathfinding problem compared to the A-Star algorithm when dealing with medium to long paths and complex paths.

Authors

Institutions

Publication Details

Journal
Applied and Computational Engineering
Published
2025-05-06
DOI
https://doi.org/10.54254/2755-2721/2025.22521
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

An Improved Jump Point Search Pathfinding Algorithm for Hexagonal Grid Maps

Xiaorong Peng
Applied and Computational Engineering
Robotic Path Planning Algorithms
article

An Improved Jump Point Search Pathfinding Algorithm for Hexagonal Grid Maps

Xiaorong Peng
article en

Abstract

Pathfinding in hexagonal grid maps is a common problem in some specific areas, especially in video games (like the highly acclaimed Civilization series). The main challenge of these problems lies in how to handle the paths that seemingly different, but in fact equivalent. Jump Point Search (JPS) is regarded as the best algorithm in the current research based on square grid maps. It effectively solved this problem. The efficiency of JPS far exceeds other similar algorithms, including the widely used A-Star algorithm. This paper presents an adaptation of the JPS algorithm for hexagonal grid maps and presents a comparative analysis of its efficiency against the widely-used A-Star algorithm. The result proved that the adjusted JPS algorithm has significantly improved the efficiency of solving pathfinding problem compared to the A-Star algorithm when dealing with medium to long paths and complex paths.

Applied and Computational EngineeringVol. 150(1)
Beijing University of Posts and Telecommunications (CN)
Openalex Percentile: Top 92%
Robotic Path Planning Algorithms
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.