The effect of using online games on learning English language grammar and vocabulary by primary third-grade students
Online games are considered as one of the most significant techniques in educational technology due to proven applications. They are used as a new method to improve English vocabulary and grammar for the English as a second language. This study aims to determine the effectiveness of using online games as technology based learning method among primary third-grade students (74 male and female students) in learning vocabulary and grammar. Quantitative data was collected by testing the students’ achievement scores via a pre- and a post-test to see their improvement of grammar and vocabulary. The experimental group was taught using online games in which the students were involved, whereas the control group was taught using regular methods such as drills and pictures that depend on repetition. Statistical analyses were conducted for all experimental findings. The findings of the study revealed that employing educational online games, as an interactive learning technique, dramatically increased learning vocabulary and grammar. The mean ± standard deviation values for the achievement pre-test for two groups were 11.8 ± 3.1 and 9.8 ± 5.4, whereas the post-test values were 19.7 ± 2.3, and 11.3 ± 5.0. This proves the successful implementation of teaching and learning using online games in educational technology. In light of our findings, using online games teaching, learners improve their achievement through acquiring new vocabulary easily with correct grammar.
Authors
- Atef Abuhmaid (ORCID: https://orcid.org/0000-0002-5077-5993)
- Amani Abd Almonem Yousef
Institutions
- Hashemite University (JO)
Publication Details
- Journal
- International Journal of Professional Development Learners and Learning
- Published
- 2025-05-06
- DOI
- https://doi.org/10.30935/ijpdll/16353
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 3.44