TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes

Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination, and inaccurate object-pose estimations due to occluding hand-object interactions. To address these challenges, we propose a novel approach that predicts the hand's impact on environmental visibility and indirect illumination on the object's surface albedo. Our method first learns the geometry and low-fidelity texture of the object, hand, and background through composite rendering of radiance fields. Simultaneously, we optimize the hand and object poses to achieve accurate object-pose estimations. We then refine physics-based rendering parameters-including roughness, specularity, albedo, hand visibility, skin color reflections, and environmental illumination-to produce precise albedo, and accurate hand illumination and shadow regions. Our approach surpasses state-of-the-art methods in texture reconstruction and, to the best of our knowledge, is the first to account for hand-object interactions in object texture reconstruction.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-05-06
DOI
https://doi.org/10.1109/tvcg.2025.3567276
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00
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article

TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes

Ningna Wang, Alakh Aggarwal, Xiaohu Guo
IEEE Transactions on Visualization and Computer Graphics
Human Pose and Action Recognition
article

TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes

Ningna Wang, Alakh Aggarwal, Xiaohu Guo
article en

Abstract

Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination, and inaccurate object-pose estimations due to occluding hand-object interactions. To address these challenges, we propose a novel approach that predicts the hand's impact on environmental visibility and indirect illumination on the object's surface albedo. Our method first learns the geometry and low-fidelity texture of the object, hand, and background through composite rendering of radiance fields. Simultaneously, we optimize the hand and object poses to achieve accurate object-pose estimations. We then refine physics-based rendering parameters-including roughness, specularity, albedo, hand visibility, skin color reflections, and environmental illumination-to produce precise albedo, and accurate hand illumination and shadow regions. Our approach surpasses state-of-the-art methods in texture reconstruction and, to the best of our knowledge, is the first to account for hand-object interactions in object texture reconstruction.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
The University of Texas at Dallas (US)
Openalex Percentile: Top 92%
Human Pose and Action Recognition
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