A High-Performance GPU-Accelerated Ray-Tracing Method for Real-Time V2V Channel Modeling

Vehicle-to-vehicle (V2V) communications require highly accurate and real-time channel modeling techniques. The dynamic nature of V2V scenarios demands continuous scene updates while ray-tracing (RT) algorithms typically require substantial computational time to achieve accurate predictions. This letter proposes an OptiX-based GPU-parallel dynamic shooting and bouncing ray tracing (DSRT) method that combines the advantages of shooting and bouncing ray (SBR) and RT approaches. The method employs an improved adaptive ray-tube splitting mechanism to improve accuracy. A level of detail (LOD)-based dynamic scene update method further optimizes performance, while OptiX and CUDA acceleration enable efficient RT. Channel measurements in urban environments demonstrate the high accuracy of our algorithm. Performance evaluation results show that DSRT achieves a parallelization degree exceeding 98.8% and delivers exceptional speedup ratios.

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Publication Details

Journal
IEEE Antennas and Wireless Propagation Letters
Published
2025-05-06
DOI
https://doi.org/10.1109/lawp.2025.3567499
Primary Topic
Telecommunications and Broadcasting Technologies
Type
article
Field-Weighted Citation Impact
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article

A High-Performance GPU-Accelerated Ray-Tracing Method for Real-Time V2V Channel Modeling

Lixin Guo, Zhongyu Liu, Zuoyong Nan, Shuo Hu et al.
IEEE Antennas and Wireless Propagation Letters
Telecommunications and Broadcasting Technologies
article

A High-Performance GPU-Accelerated Ray-Tracing Method for Real-Time V2V Channel Modeling

Lixin Guo, Zhongyu Liu, Zuoyong Nan, Shuo Hu, Zhigang Zhong
article en

Abstract

Vehicle-to-vehicle (V2V) communications require highly accurate and real-time channel modeling techniques. The dynamic nature of V2V scenarios demands continuous scene updates while ray-tracing (RT) algorithms typically require substantial computational time to achieve accurate predictions. This letter proposes an OptiX-based GPU-parallel dynamic shooting and bouncing ray tracing (DSRT) method that combines the advantages of shooting and bouncing ray (SBR) and RT approaches. The method employs an improved adaptive ray-tube splitting mechanism to improve accuracy. A level of detail (LOD)-based dynamic scene update method further optimizes performance, while OptiX and CUDA acceleration enable efficient RT. Channel measurements in urban environments demonstrate the high accuracy of our algorithm. Performance evaluation results show that DSRT achieves a parallelization degree exceeding 98.8% and delivers exceptional speedup ratios.

IEEE Antennas and Wireless Propagation LettersVol. 24(8)
Xidian University (CN), Beijing Survey and Design Institute (China) (CN)
Affordable and clean energy
Openalex Percentile: Top 87%
Telecommunications and Broadcasting Technologies
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A High-Performance GPU-Accelerated Ray-Tracing Method for Real-Time V2V Channel Modeling — Lixin Guo, Zhongyu Liu, et al. · IEEE Antennas and Wireless Propagation Letters (2025) | TGRS Research Map | TGRS