Mengembangkan Komik Digital sebagai Media Bimbingan: Sebuah Solusi Kreatif untuk Meningkatkan Efikasi Diri Siswa MTsN

This research develops digital comic media as a medium for guidance and counseling services to overcome student self-efficacy. The aim of this research is to find out: 1) An overview of the need for developing digital comic media to increase student self-efficacy in the learning process at MTsN 4 Bone. 2) Prototype of digital comic media in increasing student self-efficacy at MTsN 4 Bone. 3) The level of validity of digital comic media in increasing student self-efficacy at MTsN 4 Bone. 4) The level of practicality of digital comic media in increasing student self-efficacy at MTsN 4 Bone. This research uses a research and development model developed by Borg and Gall which was modified by the researcher. The instruments used in this research were interviews and questionnaires. The data analysis techniques used are quantitative data analysis and qualitative data analysis. The research results show that: 1) MTsN 4 Bone students have low self-efficacy so they need media that supports the guidance and counseling service process. 2) Prototype of digital comic media in increasing student self-efficacy at MTsN 4 Bone. 3) The level of validity of digital comic media in increasing students' self-efficacy shows very valid results. 4) The level of practicality of digital comic media in increasing students' self-efficacy shows very practical results.

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Publication Details

Journal
Technocouns Journal of Technology in Guidance and Counseling
Published
2024-08-31
DOI
https://doi.org/10.31960/technocouns.v1i1.2575
Primary Topic
SMEs Development and Digital Marketing
Type
article
Field-Weighted Citation Impact
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article

Mengembangkan Komik Digital sebagai Media Bimbingan: Sebuah Solusi Kreatif untuk Meningkatkan Efikasi Diri Siswa MTsN

Farida Aryani, Abdullah Sinring, Agus Qomaruzzaman
Technocouns Journal of Technology in Guidance and Counseling
SMEs Development and Digital Marketing
article

Mengembangkan Komik Digital sebagai Media Bimbingan: Sebuah Solusi Kreatif untuk Meningkatkan Efikasi Diri Siswa MTsN

Farida Aryani, Abdullah Sinring, Agus Qomaruzzaman
article en

Abstract

This research develops digital comic media as a medium for guidance and counseling services to overcome student self-efficacy. The aim of this research is to find out: 1) An overview of the need for developing digital comic media to increase student self-efficacy in the learning process at MTsN 4 Bone. 2) Prototype of digital comic media in increasing student self-efficacy at MTsN 4 Bone. 3) The level of validity of digital comic media in increasing student self-efficacy at MTsN 4 Bone. 4) The level of practicality of digital comic media in increasing student self-efficacy at MTsN 4 Bone. This research uses a research and development model developed by Borg and Gall which was modified by the researcher. The instruments used in this research were interviews and questionnaires. The data analysis techniques used are quantitative data analysis and qualitative data analysis. The research results show that: 1) MTsN 4 Bone students have low self-efficacy so they need media that supports the guidance and counseling service process. 2) Prototype of digital comic media in increasing student self-efficacy at MTsN 4 Bone. 3) The level of validity of digital comic media in increasing students' self-efficacy shows very valid results. 4) The level of practicality of digital comic media in increasing students' self-efficacy shows very practical results.

Technocouns Journal of Technology in Guidance and CounselingVol. 1(1)
State University of Makassar (ID)
Openalex Percentile: Top 42%
SMEs Development and Digital Marketing
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Mengembangkan Komik Digital sebagai Media Bimbingan: Sebuah Solusi Kreatif untuk Meningkatkan Efikasi Diri Siswa MTsN — Farida Aryani, Abdullah Sinring, et al. · Technocouns Journal of Technology in Guidance and Counseling (2024) | TGRS Research Map | TGRS