Inovasi Pembelajaran Interaktif Mengenal Jenis Sampah untuk Anak Sekolah Dasar Dengan Media Game

The issue of waste management remains one of the significant environmental challenges in Indonesia, mainly due to the lack of awareness and understanding from an early age. This article discusses the implementation of a community service program through innovative interactive learning using educational games "Reresik" and "Bersihkan Sampah di Laut" designed to enhance elementary school students' interest and understanding of waste management. The implementation method includes teacher training, the introduction of waste material, the application of educational games, and the evaluation of program effectiveness through satisfaction surveys. The results indicate that game-based learning methods significantly increase student enthusiasm, simplify understanding, and foster positive habits in maintaining environmental cleanliness. Moreover, the training provided to teachers improved their ability to integrate educational technology into the learning process. This program is expected to serve as a sustainable innovative learning model to raise environmental awareness among younger generations.

Authors

Institutions

Publication Details

Journal
Jurnal Pengabdian Masyarakat Waradin
Published
2025-05-02
DOI
https://doi.org/10.56910/wrd.v5i2.603
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Inovasi Pembelajaran Interaktif Mengenal Jenis Sampah untuk Anak Sekolah Dasar Dengan Media Game

Basirudin Ansor, Achmad Solichan, Nova Christina Sari, Aditya Putra Ramdani et al.
Jurnal Pengabdian Masyarakat Waradin
STEM Education
article

Inovasi Pembelajaran Interaktif Mengenal Jenis Sampah untuk Anak Sekolah Dasar Dengan Media Game

Basirudin Ansor, Achmad Solichan, Nova Christina Sari, Aditya Putra Ramdani, Muhammad Zainudin Al Amin, Karima Elsami, Diaz Aditya, Naimatul Husna, Edy Winarno
article en

Abstract

The issue of waste management remains one of the significant environmental challenges in Indonesia, mainly due to the lack of awareness and understanding from an early age. This article discusses the implementation of a community service program through innovative interactive learning using educational games "Reresik" and "Bersihkan Sampah di Laut" designed to enhance elementary school students' interest and understanding of waste management. The implementation method includes teacher training, the introduction of waste material, the application of educational games, and the evaluation of program effectiveness through satisfaction surveys. The results indicate that game-based learning methods significantly increase student enthusiasm, simplify understanding, and foster positive habits in maintaining environmental cleanliness. Moreover, the training provided to teachers improved their ability to integrate educational technology into the learning process. This program is expected to serve as a sustainable innovative learning model to raise environmental awareness among younger generations.

Jurnal Pengabdian Masyarakat WaradinVol. 5(2)
Universitas Muhammadiyah Semarang (ID)
Openalex Percentile: Top 90%
STEM Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Inovasi Pembelajaran Interaktif Mengenal Jenis Sampah untuk Anak Sekolah Dasar Dengan Media Game — Basirudin Ansor, Achmad Solichan, et al. · Jurnal Pengabdian Masyarakat Waradin (2025) | TGRS Research Map | TGRS