Mitigating Latency in Cloud Game Streaming with Control Assistance
Cloud game streaming has emerged as a transformative technology, democratizing access to graphically intensive games by shifting the computational burden from client devices to powerful cloud servers. This paradigm shifts enables gameplay on a diverse range of devices, including smartphones, tablets, and low-powered PCs, eliminating the need for expensive gaming hardware. Furthermore, it simplifies game development by allowing developers to target a single, unified cloud platform, rather than managing compatibility across a multitude of hardware configurations. However, cloud gaming faces a critical challenge: network latency. The inherent delay in transmitting player input to the server and receiving the rendered game frames back to the client can severely impact gameplay, particularly in fast-paced, action-oriented genres. Traditional latency compensation methods employed in client-server multiplayer games are often ill-suited for cloud gaming due to the resource constraints of thin clients. This necessitates the exploration and development of innovative, server-side latency mitigation strategies.
Authors
- Ragil Krishna (ORCID: https://orcid.org/0000-0002-8483-5819)
- S. Ali (ORCID: https://orcid.org/0000-0003-1027-1317)
- Syed Zajif Hussain (ORCID: https://orcid.org/0000-0002-3834-6061)
- Sudhakar Reddy
- Hammad Khan (ORCID: https://orcid.org/0000-0002-8728-7301)
- Para Keerti
Institutions
- Institute of Public Enterprise (IN)
- International Institute of Information Technology, Hyderabad (IN)
Publication Details
- Journal
- International Research Journal on Advanced Engineering Hub (IRJAEH)
- Published
- 2025-03-28
- DOI
- https://doi.org/10.47392/irjaeh.2025.0154
- Primary Topic
- Peer-to-Peer Network Technologies
- Type
- article
- Field-Weighted Citation Impact
- 0.00