Exploring AI intervention points in high-school engineering education: a research through co-design approach

Purpose Challenges in teaching the engineering design process (EDP) at the high-school level, such as promoting good documentation practices, are well-documented. While developments in educational artificial intelligence (AI) systems have the potential to assist in addressing these challenges, the open-ended nature of the EDP leads to challenges that often lack the specificity required for actionable AI development. In addition, conventional educational AI systems (e.g. intelligent tutoring systems) primarily target procedural domain tasks with well-defined outcomes and problem-solving strategies, while the EDP involves open-ended problems and multiple correct solutions, making AI intervention timing and appropriateness complex. Design/methodology/approach Authors conducted a six-week-long Research through Co-Design (RtCD) process (i.e. a co-design process rooted in Research through Design) with two experienced high-school engineering teachers to co-construct actionable insight in the form of AI intervention points (AI-IPs) in engineering education where an AI system can effectively intervene to support them while highlighting their pedagogical practices. Findings This paper leveraged the design of task models to iteratively refine our prior understanding of teachers’ experiences with teaching the EDP into three AI-IPs related to documentation, ephemeral interactions between teachers and students and disruptive failures that can serve as a focus for intelligent educational system designs. Originality/value This paper discusses the implications of these AI-IPs for designing educational AI systems to support engineering education as well as the importance of leveraging RtCD methodologies to engage teachers in developing intelligent educational systems that align with their needs and afford them control over computational interventions in their classrooms.

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Publication Details

Journal
Information and Learning Sciences
Published
2025-05-05
DOI
https://doi.org/10.1108/ils-04-2024-0042
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring AI intervention points in high-school engineering education: a research through co-design approach

Jessica Roberts, Meltem Alemdar, Yasmine Belghith, Roxanne Moore et al.
Information and Learning Sciences
Educational Games and Gamification
article

Exploring AI intervention points in high-school engineering education: a research through co-design approach

Jessica Roberts, Meltem Alemdar, Yasmine Belghith, Roxanne Moore, Mark Riedl
article en

Abstract

Purpose Challenges in teaching the engineering design process (EDP) at the high-school level, such as promoting good documentation practices, are well-documented. While developments in educational artificial intelligence (AI) systems have the potential to assist in addressing these challenges, the open-ended nature of the EDP leads to challenges that often lack the specificity required for actionable AI development. In addition, conventional educational AI systems (e.g. intelligent tutoring systems) primarily target procedural domain tasks with well-defined outcomes and problem-solving strategies, while the EDP involves open-ended problems and multiple correct solutions, making AI intervention timing and appropriateness complex. Design/methodology/approach Authors conducted a six-week-long Research through Co-Design (RtCD) process (i.e. a co-design process rooted in Research through Design) with two experienced high-school engineering teachers to co-construct actionable insight in the form of AI intervention points (AI-IPs) in engineering education where an AI system can effectively intervene to support them while highlighting their pedagogical practices. Findings This paper leveraged the design of task models to iteratively refine our prior understanding of teachers’ experiences with teaching the EDP into three AI-IPs related to documentation, ephemeral interactions between teachers and students and disruptive failures that can serve as a focus for intelligent educational system designs. Originality/value This paper discusses the implications of these AI-IPs for designing educational AI systems to support engineering education as well as the importance of leveraging RtCD methodologies to engage teachers in developing intelligent educational systems that align with their needs and afford them control over computational interventions in their classrooms.

Information and Learning SciencesVol. 126(7-8)
Georgia Institute of Technology (US)
Openalex Percentile: Top 91%
Educational Games and Gamification
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