On an Almost Closed-Form Fast Generation of Euclidean Shortest Path Trajectories in Cluttered Environments

This paper addresses the challenge of determining the shortest path in a domain with static obstacles by leveraging the concepts of visibility graphs and visibility polygons. The core idea is that, since the obstacles are considered static, the only parts of the overall graph that are subject to change are the edges that connect the initial and final nodes to the rest of the graph. This allows the overall graph to be divided into two sub-graphs: (i) a static sub-graph that captures the visibility among subsets of the obstacle vertices and that can be computed offline, and (ii) a dynamic sub-graph that connects the initial and final points to the static sub-graph. This division entails fewer online computations when computing the shortest path, as building the entire visibility graph can be time-consuming. Additionally, we propose a purely geometrical approach based on visibility polygons to determine the connections between the initial and ending nodes. We then divide the environment into sub-regions to reduce the search space, making the dynamic linking of the starting and ending nodes faster.

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Publication Details

Published
2025-02-12
DOI
https://doi.org/10.1109/icara64554.2025.10977725
Primary Topic
Experimental and Theoretical Physics Studies
Type
article
Field-Weighted Citation Impact
0.00

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article

On an Almost Closed-Form Fast Generation of Euclidean Shortest Path Trajectories in Cluttered Environments

Bram Vanderborght, Emanuele Garone, Zemerart Asani, Andrés Cotorruelo et al.
Experimental and Theoretical Physics Studies
article

On an Almost Closed-Form Fast Generation of Euclidean Shortest Path Trajectories in Cluttered Environments

Bram Vanderborght, Emanuele Garone, Zemerart Asani, Andrés Cotorruelo, Benjamin Wauthion, Ouassim Benhamouche
article en

Abstract

This paper addresses the challenge of determining the shortest path in a domain with static obstacles by leveraging the concepts of visibility graphs and visibility polygons. The core idea is that, since the obstacles are considered static, the only parts of the overall graph that are subject to change are the edges that connect the initial and final nodes to the rest of the graph. This allows the overall graph to be divided into two sub-graphs: (i) a static sub-graph that captures the visibility among subsets of the obstacle vertices and that can be computed offline, and (ii) a dynamic sub-graph that connects the initial and final points to the static sub-graph. This division entails fewer online computations when computing the shortest path, as building the entire visibility graph can be time-consuming. Additionally, we propose a purely geometrical approach based on visibility polygons to determine the connections between the initial and ending nodes. We then divide the environment into sub-regions to reduce the search space, making the dynamic linking of the starting and ending nodes faster.

Université Libre de Bruxelles (BE), Vrije Universiteit Brussel (BE)
European Commission, Fonds Wetenschappelijk Onderzoek, Innoviris, Service Public de Wallonie
Openalex Percentile: Top 92%
Experimental and Theoretical Physics Studies
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On an Almost Closed-Form Fast Generation of Euclidean Shortest Path Trajectories in Cluttered Environments — Bram Vanderborght, Emanuele Garone, et al. · (2025) | TGRS Research Map | TGRS