Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality

Performance models of interaction, such as Fitts' law, are important tools for predicting and explaining human motor performance and for designing high-performance user interfaces. Extensive prior work has proposed such models for the 3D interaction task of distal pointing, in which the user points their hand or a device at a distant target in order to select it. However, there is no consensus on how to compute the index of difficulty for distal pointing tasks. We present a preliminary study suggesting that existing models may not be sufficient to model distal pointing performance with current virtual reality technologies. Based on these results, we hypothesized that both the form of the model and the standard method for collecting empirical data for pointing tasks might need to change in order to achieve a more accurate and valid distal pointing model. In our main study, we used a new methodology to collect distal pointing data and evaluated traditional models, purely ballistic models, and two-part models. Ultimately, we found that the best model used a simple Fitts'-law-style index of difficulty with angular measures of amplitude and width.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-05-05
DOI
https://doi.org/10.1109/tvcg.2025.3567078
Citations
2
Primary Topic
Motor Control and Adaptation
Type
article
Field-Weighted Citation Impact
2.86
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article

Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality

Robert J. Teather, Feiyu Lu, Doug A. Bowman, Logan Lane et al.
2 citations
IEEE Transactions on Visualization and Computer Graphics
Motor Control and Adaptation
2.86
article

Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality

Robert J. Teather, Feiyu Lu, Doug A. Bowman, Logan Lane, Shakiba Davari
article en
2 citations

Abstract

Performance models of interaction, such as Fitts' law, are important tools for predicting and explaining human motor performance and for designing high-performance user interfaces. Extensive prior work has proposed such models for the 3D interaction task of distal pointing, in which the user points their hand or a device at a distant target in order to select it. However, there is no consensus on how to compute the index of difficulty for distal pointing tasks. We present a preliminary study suggesting that existing models may not be sufficient to model distal pointing performance with current virtual reality technologies. Based on these results, we hypothesized that both the form of the model and the standard method for collecting empirical data for pointing tasks might need to change in order to achieve a more accurate and valid distal pointing model. In our main study, we used a new methodology to collect distal pointing data and evaluated traditional models, purely ballistic models, and two-part models. Ultimately, we found that the best model used a simple Fitts'-law-style index of difficulty with angular measures of amplitude and width.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
Carleton University (CA), Virginia Tech (US)
Reduced inequalities
Openalex Percentile: Top 10%
Motor Control and Adaptation
2.86
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Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality — Robert J. Teather, Feiyu Lu, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS