Defining, Classifying and Identifying Addictive Patterns in Digital Products

Understanding and regulating addictive patterns is essential for protecting users’ rights and freedoms in the digital age. A strong framework is necessary to identify these patterns, ensuring that digital providers operate in ways that respect users’ privacy, autonomy, and well-being. This paper aims to contribute to this effort by developing the FoSIP framework, which defines addictive design strategies, classifies them into a new three-level taxonomy, and proposes guidelines for identifying their presence in user interfaces. This framework will assist providers in designing ethical products and help users recognize these addictive patterns. Additionally, it will support supervisory, oversight, and enforcement authorities in monitoring compliance with regulations such as the General Data Protection Regulation or the Digital Services Act. By addressing the challenges posed by addictive patterns, the FoSIP framework promotes a safer, fairer, and more transparent digital environment.

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Publication Details

Journal
IEEE Transactions on Technology and Society
Published
2025-05-05
DOI
https://doi.org/10.1109/tts.2025.3564840
Citations
3
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
12.60
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article

Defining, Classifying and Identifying Addictive Patterns in Digital Products

Marta Beltrán
3 citations
IEEE Transactions on Technology and Society
Digital Games and Media
12.60
article

Defining, Classifying and Identifying Addictive Patterns in Digital Products

Marta Beltrán
article en
3 citations

Abstract

Understanding and regulating addictive patterns is essential for protecting users’ rights and freedoms in the digital age. A strong framework is necessary to identify these patterns, ensuring that digital providers operate in ways that respect users’ privacy, autonomy, and well-being. This paper aims to contribute to this effort by developing the FoSIP framework, which defines addictive design strategies, classifies them into a new three-level taxonomy, and proposes guidelines for identifying their presence in user interfaces. This framework will assist providers in designing ethical products and help users recognize these addictive patterns. Additionally, it will support supervisory, oversight, and enforcement authorities in monitoring compliance with regulations such as the General Data Protection Regulation or the Digital Services Act. By addressing the challenges posed by addictive patterns, the FoSIP framework promotes a safer, fairer, and more transparent digital environment.

IEEE Transactions on Technology and SocietyVol. 6(3)
Asociación Española Contra el Cáncer (ES)
Zero hunger
Openalex Percentile: Top 2%
Digital Games and Media
12.60
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Defining, Classifying and Identifying Addictive Patterns in Digital Products — Marta Beltrán · IEEE Transactions on Technology and Society (2025) | TGRS Research Map | TGRS