Study of Sound and Cabin Touchpoint Contributions to Subjective Perception of Secondary Ride

<div class="section abstract"><div class="htmlview paragraph">Subjective perception of vehicle secondary ride is dependent on simultaneous touchpoint vibrations and audible inputs to the occupants. Standards such as ISO 2361 provide guidelines for objective assessments of human body thresholds to vibration [<span class="xref">1</span>]. However, when a human experiences vibration inputs at multiple touchpoints, as well as aural inputs, it becomes complicated to judge each individual contribution to the overall subjective perception [<span class="xref">2</span>]. Additional factors, such as ambient conditions, ergonomics, age, gender etc. also play a role. Secondary ride, which is defined as energy in the 10-30 Hz frequency range, is one such event that affects the customers’ perception of ride comfort and quality. The goal of this work is to develop a sound and vibration simulator model and execute a secondary ride jury study of vehicle driving over cleats. The aim of the study is to rank the contributions of each touch point vibration input, as well as sound to the overall subjective perception of secondary ride during these impact events. The driver touch points considered in this study are floor, steering wheel, seat back, seat pad/cushion and driver ear noise.</div></div>

Authors

Institutions

Publication Details

Journal
SAE technical papers on CD-ROM/SAE technical paper series
Published
2025-05-05
DOI
https://doi.org/10.4271/2025-01-0060
Primary Topic
Vehicle Noise and Vibration Control
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Study of Sound and Cabin Touchpoint Contributions to Subjective Perception of Secondary Ride

Benjamin Joodi, Luke Lynch, Jeffrey Hodgkins, Chris Conklin et al.
SAE technical papers on CD-ROM/SAE technical paper series
Vehicle Noise and Vibration Control
article

Study of Sound and Cabin Touchpoint Contributions to Subjective Perception of Secondary Ride

Benjamin Joodi, Luke Lynch, Jeffrey Hodgkins, Chris Conklin, Christian Geißler, Kelby Weilnau, Vignesh Jayakumar, Fernando Pilz
article en

Abstract

<div class="section abstract"><div class="htmlview paragraph">Subjective perception of vehicle secondary ride is dependent on simultaneous touchpoint vibrations and audible inputs to the occupants. Standards such as ISO 2361 provide guidelines for objective assessments of human body thresholds to vibration [<span class="xref">1</span>]. However, when a human experiences vibration inputs at multiple touchpoints, as well as aural inputs, it becomes complicated to judge each individual contribution to the overall subjective perception [<span class="xref">2</span>]. Additional factors, such as ambient conditions, ergonomics, age, gender etc. also play a role. Secondary ride, which is defined as energy in the 10-30 Hz frequency range, is one such event that affects the customers’ perception of ride comfort and quality. The goal of this work is to develop a sound and vibration simulator model and execute a secondary ride jury study of vehicle driving over cleats. The aim of the study is to rank the contributions of each touch point vibration input, as well as sound to the overall subjective perception of secondary ride during these impact events. The driver touch points considered in this study are floor, steering wheel, seat back, seat pad/cushion and driver ear noise.</div></div>

SAE technical papers on CD-ROM/SAE technical paper seriesVol. 1
Rivian
Openalex Percentile: Top 91%
Vehicle Noise and Vibration Control
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.