The effectiveness of augmented reality-based pocket books to improve numeracy literacy skills of elementary school students

<p>Elementary school students’ numeracy literacy skills remain low, particularly in understanding the concepts of two-dimensional and three-dimensional shapes, due to the limited use of instructional media. This study aims to examine the effectiveness of an augmented reality-based pocket book in improving students’ numeracy literacy. The research employed a Research and Development (R&D) method using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The study involved 100 students from five elementary schools in Pakel District, using a pretest–posttest design. Data analysis was conducted using the N-Gain test to measure the improvement in students’ skills after utilizing the media. The results revealed an N-Gain score of 0.85, which falls into the high category, indicating a significant improvement in students’ understanding of mathematical concepts through interactive visualization. Thus, the augmented reality-based pocket book is proven to be effective and feasible for broader implementation in elementary numeracy literacy learning.<em></em></p>

Authors

Publication Details

Journal
DWIJA CENDEKIA Jurnal Riset Pedagogik
Published
2025-04-29
DOI
https://doi.org/10.20961/jdc.v9i1.99900
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

The effectiveness of augmented reality-based pocket books to improve numeracy literacy skills of elementary school students

Mohd Hanafi Mohd Yasin, Alfi Laila, Saiful Afandi
DWIJA CENDEKIA Jurnal Riset Pedagogik
Educational Methods and Media Use
article

The effectiveness of augmented reality-based pocket books to improve numeracy literacy skills of elementary school students

Mohd Hanafi Mohd Yasin, Alfi Laila, Saiful Afandi
article en

Abstract

<p>Elementary school students’ numeracy literacy skills remain low, particularly in understanding the concepts of two-dimensional and three-dimensional shapes, due to the limited use of instructional media. This study aims to examine the effectiveness of an augmented reality-based pocket book in improving students’ numeracy literacy. The research employed a Research and Development (R&D) method using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The study involved 100 students from five elementary schools in Pakel District, using a pretest–posttest design. Data analysis was conducted using the N-Gain test to measure the improvement in students’ skills after utilizing the media. The results revealed an N-Gain score of 0.85, which falls into the high category, indicating a significant improvement in students’ understanding of mathematical concepts through interactive visualization. Thus, the augmented reality-based pocket book is proven to be effective and feasible for broader implementation in elementary numeracy literacy learning.<em></em></p>

DWIJA CENDEKIA Jurnal Riset PedagogikVol. 9(1)
Openalex Percentile: Top 87%
Educational Methods and Media Use
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