TEACHERS’ KNOWLEDGE AND BELIEFS ABOUT GAMIFICATION IN PHYSICS CLASSROOMS

Gamification has been gaining attention in STEM education for its potential to enhance student engagement and learning outcomes. Teachers’ acceptance and effective use of gamification depend on their knowledge and beliefs about its implementation. This study employs a mixed-method design to explore Croatian physics teachers’ knowledge and beliefs about gamification. In the first phase, semi-structured interviews were conducted with five primary and five secondary school teachers. Insights from these interviews informed the development of an online questionnaire in Google Docs. The final questionnaire consisted of three parts: demographic information (including an open-ended question defining gamification), 16 Likert-type items measuring knowledge and beliefs, and three open-ended questions on key elements, technological tools, and challenges in applying gamification in physics classrooms. In the second phase, quantitative data were collected from 230 primary and secondary school physics teachers, providing a robust sample to examine variations in knowledge and beliefs about gamification. Findings reveal that most teachers possess basic knowledge and hold positive beliefs regarding gamification, although significant differences emerge based on age, teaching experience, and school type. These results underscore the need for tailored professional development programs. The study emphasizes the importance of designing support strategies that accommodate diverse teacher profiles. Keywords: gamification knowledge, mixed-method design, physics teachers, STEM education

Authors

Institutions

Publication Details

Journal
Journal of Baltic Science Education
Published
2025-04-25
DOI
https://doi.org/10.33225/jbse/25.24.255
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

TEACHERS’ KNOWLEDGE AND BELIEFS ABOUT GAMIFICATION IN PHYSICS CLASSROOMS

Jerneja Pavlin, Marija Gaurina
Journal of Baltic Science Education
Educational Games and Gamification
article

TEACHERS’ KNOWLEDGE AND BELIEFS ABOUT GAMIFICATION IN PHYSICS CLASSROOMS

Jerneja Pavlin, Marija Gaurina
article en

Abstract

Gamification has been gaining attention in STEM education for its potential to enhance student engagement and learning outcomes. Teachers’ acceptance and effective use of gamification depend on their knowledge and beliefs about its implementation. This study employs a mixed-method design to explore Croatian physics teachers’ knowledge and beliefs about gamification. In the first phase, semi-structured interviews were conducted with five primary and five secondary school teachers. Insights from these interviews informed the development of an online questionnaire in Google Docs. The final questionnaire consisted of three parts: demographic information (including an open-ended question defining gamification), 16 Likert-type items measuring knowledge and beliefs, and three open-ended questions on key elements, technological tools, and challenges in applying gamification in physics classrooms. In the second phase, quantitative data were collected from 230 primary and secondary school physics teachers, providing a robust sample to examine variations in knowledge and beliefs about gamification. Findings reveal that most teachers possess basic knowledge and hold positive beliefs regarding gamification, although significant differences emerge based on age, teaching experience, and school type. These results underscore the need for tailored professional development programs. The study emphasizes the importance of designing support strategies that accommodate diverse teacher profiles. Keywords: gamification knowledge, mixed-method design, physics teachers, STEM education

Journal of Baltic Science EducationVol. 24(2)
University of Ljubljana (SI), University of Split (HR)
Openalex Percentile: Top 91%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.