From Words to Wood: Text‐to‐Procedurally Generated Wood Materials

Abstract In the domain of wood modeling, we present a new complex appearance model, coupled with a user‐friendly NLP‐based frontend for intuitive interactivity. First , we present a procedurally generated wood model that is capable of accurately simulating intricate wood characteristics, including growth rings, vessels/pores, rays, knots, and figure. Furthermore, newly developed features were introduced, including brushiness distortion, influence points, and individual feature control. These novel enhancements facilitate a more precise matching between procedurally generated wood and ground truth images. Second , we present a text‐based user interface that relies on a trained natural language processing model that is designed to map user plain English requests into the parameter space of our procedurally generated wood model. This significantly reduces the complexity of the authoring process, thereby enabling any user, regardless of their level of woodworking expertise or familiarity with procedurally generated materials, to utilize it to its fullest potential.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-18
DOI
https://doi.org/10.1111/cgf.70066
Primary Topic
Architecture and Computational Design
Type
article
Field-Weighted Citation Impact
0.00

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article

From Words to Wood: Text‐to‐Procedurally Generated Wood Materials

Mohcen Hafidi, Alexander Wilkie
Computer Graphics Forum
Architecture and Computational Design
article

From Words to Wood: Text‐to‐Procedurally Generated Wood Materials

Mohcen Hafidi, Alexander Wilkie
article en

Abstract

Abstract In the domain of wood modeling, we present a new complex appearance model, coupled with a user‐friendly NLP‐based frontend for intuitive interactivity. First , we present a procedurally generated wood model that is capable of accurately simulating intricate wood characteristics, including growth rings, vessels/pores, rays, knots, and figure. Furthermore, newly developed features were introduced, including brushiness distortion, influence points, and individual feature control. These novel enhancements facilitate a more precise matching between procedurally generated wood and ground truth images. Second , we present a text‐based user interface that relies on a trained natural language processing model that is designed to map user plain English requests into the parameter space of our procedurally generated wood model. This significantly reduces the complexity of the authoring process, thereby enabling any user, regardless of their level of woodworking expertise or familiarity with procedurally generated materials, to utilize it to its fullest potential.

Computer Graphics ForumVol. 44(2)
Charles University (CZ)
HORIZON EUROPE Marie Sklodowska-Curie Actions
Openalex Percentile: Top 90%
Architecture and Computational Design
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