How to Categorize Collaboration during a Collaborative Puzzle-solving Task? Validation of Collaboration Profiles using Multimodal Data in Virtual Reality Context

In high-stakes collaborative situations, a decline in collaboration quality can lead to adverse events with significant consequences. Analyses performed by Human factor (HF) specialists, while effective in identifying and addressing collaboration issues, are case-specific and most of the time performed a posteriori. To address these limitations, our research focuses on a real-time assessment of collaboration processes using multimodal signals collected and analyzed during the activity. Existing collaboration profiles taxonomies face limitations such as a posteriori profiles detection and the absence of quantitative behavioral indicators that can be measured during the activity. Leveraging Virtual Reality (VR), we have developed a framework for evaluating collaboration in controlled setting, testing the effectiveness of a subset of multimodal signals to detect collaboration profiles. We test our approach in a study including 11 stereotyped collaborative scenarios applied to a VR puzzle-solving task. This study reveals the effectiveness of our approach in distinguishing between non-collaborative and highly collaborative profiles. However, challenges arise in discriminating between closely related collaborative profiles. This paper also proposes some guidelines on how to improve the collaboration profile detection framework and address other collaborative situations.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-05-02
DOI
https://doi.org/10.1145/3710996
Citations
1
Primary Topic
Design Education and Practice
Type
article
Field-Weighted Citation Impact
0.71

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article

How to Categorize Collaboration during a Collaborative Puzzle-solving Task? Validation of Collaboration Profiles using Multimodal Data in Virtual Reality Context

Aurélien Léchappé, Mathieu Chollet, Cédric Dumas, Cédric Fleury
1 citations
Proceedings of the ACM on Human-Computer Interaction
Design Education and Practice
0.71
article

How to Categorize Collaboration during a Collaborative Puzzle-solving Task? Validation of Collaboration Profiles using Multimodal Data in Virtual Reality Context

Aurélien Léchappé, Mathieu Chollet, Cédric Dumas, Cédric Fleury
article en
1 citations

Abstract

In high-stakes collaborative situations, a decline in collaboration quality can lead to adverse events with significant consequences. Analyses performed by Human factor (HF) specialists, while effective in identifying and addressing collaboration issues, are case-specific and most of the time performed a posteriori. To address these limitations, our research focuses on a real-time assessment of collaboration processes using multimodal signals collected and analyzed during the activity. Existing collaboration profiles taxonomies face limitations such as a posteriori profiles detection and the absence of quantitative behavioral indicators that can be measured during the activity. Leveraging Virtual Reality (VR), we have developed a framework for evaluating collaboration in controlled setting, testing the effectiveness of a subset of multimodal signals to detect collaboration profiles. We test our approach in a study including 11 stereotyped collaborative scenarios applied to a VR puzzle-solving task. This study reveals the effectiveness of our approach in distinguishing between non-collaborative and highly collaborative profiles. However, challenges arise in discriminating between closely related collaborative profiles. This paper also proposes some guidelines on how to improve the collaboration profile detection framework and address other collaborative situations.

Proceedings of the ACM on Human-Computer InteractionVol. 9(2)
Centre National de la Recherche Scientifique (FR), University of Illinois Urbana-Champaign (US), Université de Bretagne Occidentale (FR), Laboratoire des Sciences du Numérique de Nantes (FR), Laboratoire des Sciences et Techniques de l’Information de la Communication et de la Connaissance (FR), IMT Atlantique (FR), University of Glasgow (GB), Nantes Université (FR)
Agence Nationale de la Recherche
Reduced inequalities
Openalex Percentile: Top 33%
Design Education and Practice
0.71
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