Upaya Meningkatkan Motivasi Speaking Skill Peserta didik dalam Materi Discussion Text Menggunakan Model Pembelajaran Game-Based Learning (Alibi Games) di Kelas XII-3 SMA Negeri 4 Semarang.

This study examines the implementation of Game-Based Learning to improve the speaking motivation of students in class XII-3 SMA Negeri 4 Semarang. The problem addressed was the low participation of students in English lessons, particularly in speaking skills. This Classroom Action Research was conducted in two cycles, each comprising planning, action, observation, and reflection stages. Data collection was carried out through direct classroom observation and evaluation of students’ speaking presentations. The results of the first cycle showed some improvement, with 61% of the 36 students submitting video speaking assignments. In the second cycle, the integration of Cooperative Learning strategies such as the Gallery Walk led to higher student participation, with 94% achieving the target. The findings suggest that the Game-Based Learning model significantly enhances students' motivation and engagement in speaking activities.

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Publication Details

Journal
Journal of Lesson Study and Teacher Education
Published
2025-05-03
DOI
https://doi.org/10.51402/jlste.v4i1.154
Primary Topic
Educational Methods and Media Use
Type
article
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article

Upaya Meningkatkan Motivasi Speaking Skill Peserta didik dalam Materi Discussion Text Menggunakan Model Pembelajaran Game-Based Learning (Alibi Games) di Kelas XII-3 SMA Negeri 4 Semarang.

Sari Yulianti, Muhimatul Ifadah, Maria Niken
Journal of Lesson Study and Teacher Education
Educational Methods and Media Use
article

Upaya Meningkatkan Motivasi Speaking Skill Peserta didik dalam Materi Discussion Text Menggunakan Model Pembelajaran Game-Based Learning (Alibi Games) di Kelas XII-3 SMA Negeri 4 Semarang.

Sari Yulianti, Muhimatul Ifadah, Maria Niken
article en

Abstract

This study examines the implementation of Game-Based Learning to improve the speaking motivation of students in class XII-3 SMA Negeri 4 Semarang. The problem addressed was the low participation of students in English lessons, particularly in speaking skills. This Classroom Action Research was conducted in two cycles, each comprising planning, action, observation, and reflection stages. Data collection was carried out through direct classroom observation and evaluation of students’ speaking presentations. The results of the first cycle showed some improvement, with 61% of the 36 students submitting video speaking assignments. In the second cycle, the integration of Cooperative Learning strategies such as the Gallery Walk led to higher student participation, with 94% achieving the target. The findings suggest that the Game-Based Learning model significantly enhances students' motivation and engagement in speaking activities.

Journal of Lesson Study and Teacher EducationVol. 4(1)
Universitas Muhammadiyah Semarang (ID)
Openalex Percentile: Top 87%
Educational Methods and Media Use
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Upaya Meningkatkan Motivasi Speaking Skill Peserta didik dalam Materi Discussion Text Menggunakan Model Pembelajaran Game-Based Learning (Alibi Games) di Kelas XII-3 SMA Negeri 4 Semarang. — Sari Yulianti, Muhimatul Ifadah, et al. · Journal of Lesson Study and Teacher Education (2025) | TGRS Research Map | TGRS