Developments of Virtual Museums in China’s Educational Sector

To address current challenges in education, art educators need to innovatively integrate the rich resources of virtual museums with online teaching platforms, designing courses that engage students and enhance their artistic literacy. However, the development of virtual museums in China is currently disappointing, facing issues such as subpar virtual presentations, a lack of interactivity, and low online traffic. This paper adopts Robert K. Yin’s case study methodology to analyze several Chinese virtual museums and examines three major issues related to their public art education function: lack of interactivity, a monotonous user experience, and insufficient technological innovation. The study analyzes museum cases based on uniform criteria, including user engagement, technology application, and educational functionality. Through the “Data Collection” and “Analysis” phases in Yin’s model, the study gathered feedback on aspects such as immersion, interactivity, and technical quality, leading to improvement recommendations in the “Share” phase. The findings in Tables 2 and 3 reveal that virtual museums should shift from knowledge dissemination to emphasizing interactivity and user experience, move beyond merely replicating physical museums to creating more innovative designs, and transition from focusing on artistic skills to fostering individual creativity and artistic literacy.

Authors

Publication Details

Journal
Journal of Information Systems Engineering & Management
Published
2025-04-26
DOI
https://doi.org/10.52783/jisem.v10i40s.7480
Primary Topic
Museums and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
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article

Developments of Virtual Museums in China’s Educational Sector

Qiu Kaiwen
Journal of Information Systems Engineering & Management
Museums and Cultural Heritage
article

Developments of Virtual Museums in China’s Educational Sector

Qiu Kaiwen
article en

Abstract

To address current challenges in education, art educators need to innovatively integrate the rich resources of virtual museums with online teaching platforms, designing courses that engage students and enhance their artistic literacy. However, the development of virtual museums in China is currently disappointing, facing issues such as subpar virtual presentations, a lack of interactivity, and low online traffic. This paper adopts Robert K. Yin’s case study methodology to analyze several Chinese virtual museums and examines three major issues related to their public art education function: lack of interactivity, a monotonous user experience, and insufficient technological innovation. The study analyzes museum cases based on uniform criteria, including user engagement, technology application, and educational functionality. Through the “Data Collection” and “Analysis” phases in Yin’s model, the study gathered feedback on aspects such as immersion, interactivity, and technical quality, leading to improvement recommendations in the “Share” phase. The findings in Tables 2 and 3 reveal that virtual museums should shift from knowledge dissemination to emphasizing interactivity and user experience, move beyond merely replicating physical museums to creating more innovative designs, and transition from focusing on artistic skills to fostering individual creativity and artistic literacy.

Journal of Information Systems Engineering & ManagementVol. 10(40s)
Openalex Percentile: Top 90%
Museums and Cultural Heritage
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