Exploring Collaboration in Programming Activities with Children with Visual Impairments: a 10-Session Study in a School Setting

Introductory coding environments have been used in early education to promote computational thinking, supporting the development of cognitive, critical, and social skills. Many environments focus on individual use, which has limited benefits compared to collaborative learning. In this paper, we present the results of a 10-session study at a local primary school engaging eleven children with visual impairments and three inclusive education teachers in collaborative programming activities. Based on participants' behavior, reactions, and feedback, we contribute an improved understanding of collaborative design in educational settings, focusing on the impact of Goals, Workspace, Interdependence, and Shared Awareness. Our main findings outline how collaboration dynamics can be shaped by asymmetric tasks, workspace proximity, and group awareness. We further discuss factors that led to a lack of investment in the shared goal and instances of unbalanced collaboration, reflecting on challenges and opportunities for designing collaborative inclusive coding kits.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-05-02
DOI
https://doi.org/10.1145/3710971
Citations
1
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
1.69
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article

Exploring Collaboration in Programming Activities with Children with Visual Impairments: a 10-Session Study in a School Setting

Hugo Nicolau, Tiago Guerreiro, David Gonçalves, Filipa Rocha et al.
1 citations
Proceedings of the ACM on Human-Computer Interaction
Teaching and Learning Programming
1.69
article

Exploring Collaboration in Programming Activities with Children with Visual Impairments: a 10-Session Study in a School Setting

Hugo Nicolau, Tiago Guerreiro, David Gonçalves, Filipa Rocha, Ana Cristina Pires
article en
1 citations

Abstract

Introductory coding environments have been used in early education to promote computational thinking, supporting the development of cognitive, critical, and social skills. Many environments focus on individual use, which has limited benefits compared to collaborative learning. In this paper, we present the results of a 10-session study at a local primary school engaging eleven children with visual impairments and three inclusive education teachers in collaborative programming activities. Based on participants' behavior, reactions, and feedback, we contribute an improved understanding of collaborative design in educational settings, focusing on the impact of Goals, Workspace, Interdependence, and Shared Awareness. Our main findings outline how collaboration dynamics can be shaped by asymmetric tasks, workspace proximity, and group awareness. We further discuss factors that led to a lack of investment in the shared goal and instances of unbalanced collaboration, reflecting on challenges and opportunities for designing collaborative inclusive coding kits.

Proceedings of the ACM on Human-Computer InteractionVol. 9(2)
University of Lisbon (PT), Universidade Politécnica de Lisboa (PT), Active Technologies (Italy) (IT), Instituto Superior Técnico (PT)
Openalex Percentile: Top 14%
Teaching and Learning Programming
1.69
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