Learning Analytics on Student Engagement through Gamification in Massive Open Online Course

Education system nowadays has moved forward in digitalization. The evolution of the education system brings learning institutions that offer online knowledge delivery as an alternative also in addition to giving more flexibility to learners gaining knowledge. This will benefit learners as they can set up their own environment when attending a class. However, the online environment means that learners and teachers are not interacting directly anymore. This led to low engagement between learner and teacher. Engagements between learner and teacher or the course itself are important as engagement will increase learner motivation in attending a class or completing a course. Gamification can be implemented to increase student engagement in online learning. To understand how far gamification contributes to increasing learner engagement and how it affects learner performance, this research is conducted. First, this research will study the engagement of learner in different parameters. The study mainly focuses on the trend of engagement on the respective parameter. For instance, the trend of learners engaging in the course by sharing their opinion in the comment section and how much did the learner spend their time on the course. The findings were used to identify the type of gamification that engage student more towards the course. The study about the enrolments trends was also done for this research.

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Publication Details

Journal
Semarak International Journal of Applied Sciences and Engineering Technology
Published
2025-04-29
DOI
https://doi.org/10.37934/sijaset.2.1.111a
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Learning Analytics on Student Engagement through Gamification in Massive Open Online Course

Nurbiha A. Shukor, N Wong, Sarina Sulaiman, Norah Md Noor et al.
Semarak International Journal of Applied Sciences and Engineering Technology
Educational Games and Gamification
article

Learning Analytics on Student Engagement through Gamification in Massive Open Online Course

Nurbiha A. Shukor, N Wong, Sarina Sulaiman, Norah Md Noor, Elvinus Yunus
article en

Abstract

Education system nowadays has moved forward in digitalization. The evolution of the education system brings learning institutions that offer online knowledge delivery as an alternative also in addition to giving more flexibility to learners gaining knowledge. This will benefit learners as they can set up their own environment when attending a class. However, the online environment means that learners and teachers are not interacting directly anymore. This led to low engagement between learner and teacher. Engagements between learner and teacher or the course itself are important as engagement will increase learner motivation in attending a class or completing a course. Gamification can be implemented to increase student engagement in online learning. To understand how far gamification contributes to increasing learner engagement and how it affects learner performance, this research is conducted. First, this research will study the engagement of learner in different parameters. The study mainly focuses on the trend of engagement on the respective parameter. For instance, the trend of learners engaging in the course by sharing their opinion in the comment section and how much did the learner spend their time on the course. The findings were used to identify the type of gamification that engage student more towards the course. The study about the enrolments trends was also done for this research.

Semarak International Journal of Applied Sciences and Engineering TechnologyVol. 2(1)
University of Technology Malaysia (MY)
Universiti Teknologi Malaysia
Openalex Percentile: Top 91%
Educational Games and Gamification
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Learning Analytics on Student Engagement through Gamification in Massive Open Online Course — Nurbiha A. Shukor, N Wong, et al. · Semarak International Journal of Applied Sciences and Engineering Technology (2025) | TGRS Research Map | TGRS