Make PBR Materials Tileable With Latent Diffusion Inpainting

Physically-based-rendering (PBR) materials are crucial in modern rendering pipelines, and many studies have focused on acquiring these materials from reality or images. However, existing methods may result in non-tileable results, since the realistic inputs usually have seams. Compared to non-tileable materials, tileable PBR materials have more universal application scenarios. To address this issue, we introduce MaTi, a novel pipeline that converts non-tileable PBR materials into tileable ones with minimal distortion. MaTi rearranges material patches to align boundaries at the center of the image, and then uses a diffusion model to inpaint the seams. We use scaled gamma correction to reduce the occurrence of collapse when processing special material maps. The color correction and triangular blending are adopt to preserve the original material information. Additionally, we design a division and blending strategy to efficiently handle high resolution materials. Our experiments demonstrate that MaTi can seamlessly modify PBR materials while preserving the original information, outperforming existing synthesis methods.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-05-02
DOI
https://doi.org/10.1109/tvcg.2025.3566315
Primary Topic
Additive Manufacturing and 3D Printing Technologies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Make PBR Materials Tileable With Latent Diffusion Inpainting

Jianxin Yang, Yanwen Guo, Xun Zhan, Yuanqi Li et al.
IEEE Transactions on Visualization and Computer Graphics
Additive Manufacturing and 3D Printing Technologies
article

Make PBR Materials Tileable With Latent Diffusion Inpainting

Jianxin Yang, Yanwen Guo, Xun Zhan, Yuanqi Li, Jie Guo, Jun Wang
article en

Abstract

Physically-based-rendering (PBR) materials are crucial in modern rendering pipelines, and many studies have focused on acquiring these materials from reality or images. However, existing methods may result in non-tileable results, since the realistic inputs usually have seams. Compared to non-tileable materials, tileable PBR materials have more universal application scenarios. To address this issue, we introduce MaTi, a novel pipeline that converts non-tileable PBR materials into tileable ones with minimal distortion. MaTi rearranges material patches to align boundaries at the center of the image, and then uses a diffusion model to inpaint the seams. We use scaled gamma correction to reduce the occurrence of collapse when processing special material maps. The color correction and triangular blending are adopt to preserve the original material information. Additionally, we design a division and blending strategy to efficiently handle high resolution materials. Our experiments demonstrate that MaTi can seamlessly modify PBR materials while preserving the original information, outperforming existing synthesis methods.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
Nanjing University (CN)
Openalex Percentile: Top 91%
Additive Manufacturing and 3D Printing Technologies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Make PBR Materials Tileable With Latent Diffusion Inpainting — Jianxin Yang, Yanwen Guo, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS