One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering

Identifying predictive world models for robots from sparse online observations is essential for robot task planning and execution in novel environments. However, existing methods that leverage differentiable programming to identify world models are incapable of jointly optimizing the geometry, appearance, and physical properties of the scene. In this work, we introduce a novel rigid object representation that allows the joint identification of these properties. Our method employs a novel differentiable point-based geometry representation coupled with a grid-based appearance field, which allows differentiable object collision detection and rendering. Combined with a differentiable physical simulator, we achieve end-to-end optimization of world models or rigid objects, given the sparse visual and tactile observations of a physical motion sequence. Through a series of world model identification tasks in simulated and real environments, we show that our method can learn both simulation- and rendering-ready rigid world models from only one robot action sequence. The code and additional videos are available at our project website: <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://tianyi20.github.io/rigid-world-model.github.io/</uri>.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2025-05-02
DOI
https://doi.org/10.1109/lra.2025.3566623
Primary Topic
Simulation Techniques and Applications
Type
article
Field-Weighted Citation Impact
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article

One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering

Aaron M. Dollar, Zherong Pan, Yifan Zhu, Tianyu Xiang
IEEE Robotics and Automation Letters
Simulation Techniques and Applications
article

One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering

Aaron M. Dollar, Zherong Pan, Yifan Zhu, Tianyu Xiang
article en

Abstract

Identifying predictive world models for robots from sparse online observations is essential for robot task planning and execution in novel environments. However, existing methods that leverage differentiable programming to identify world models are incapable of jointly optimizing the geometry, appearance, and physical properties of the scene. In this work, we introduce a novel rigid object representation that allows the joint identification of these properties. Our method employs a novel differentiable point-based geometry representation coupled with a grid-based appearance field, which allows differentiable object collision detection and rendering. Combined with a differentiable physical simulator, we achieve end-to-end optimization of world models or rigid objects, given the sparse visual and tactile observations of a physical motion sequence. Through a series of world model identification tasks in simulated and real environments, we show that our method can learn both simulation- and rendering-ready rigid world models from only one robot action sequence. The code and additional videos are available at our project website: <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://tianyi20.github.io/rigid-world-model.github.io/</uri>.

IEEE Robotics and Automation LettersVol. 10(6)
Yale University (US), Lipeck Ecology-Humanitarian Institute (RU)
Openalex Percentile: Top 89%
Simulation Techniques and Applications
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One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering — Aaron M. Dollar, Zherong Pan, et al. · IEEE Robotics and Automation Letters (2025) | TGRS Research Map | TGRS